"Questionnaire playstation" Essays and Research Papers

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    Name : ____________________________________________ Gender : _____________ Age group : 16-20 yrs 21- 30 yrs What do you normally prefer to eat as a sweet item ___________________________ Do you like chocolates? Very much Okay Not much Not at all How many times you buy chocolates? Once every day 2- 3 times a week Once a week On special occasions only Others‚ please specify What do chocolates signify to you? ________________________________________

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    Recruitment Questionnaire

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    EMPLOYEE PERSONAL DETAILS 1. Name: 2. Designation: 3. Date Of Joining: 4. Age: a) 18 -25 b) 26 – 35 c) 36 -45 d) above 45 5. Marital status: a) Married b) unmarried 6. Educational Qualification: a)Below HSC b) B.Pharm c.)D.Pharm d) others 6. Years of Experience: a) 0 – 2 years. b) 3 – 5 years. c) 6 – 8 years. d) Above 8 years. 7. Monthly income of the respondents a) Less than 6500 b) 6500-7500 c) 7500-8500 d) Above 8500 RECRUITMENT 1. Which method do you mostly prefer from the following

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    Samsung Questionnaire

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    Samsung Mobile Phone Survey In order for us to serve our customers better‚ we would like to find out what you think of us. Please take a few minutes to answer the following questions. Your honest opinions‚ comments and suggestions are extremely important to us. Thank you‚ Samsung India Ltd. # Personal Information 1. Name: _______________ 2. Gender: o Male o Female 3. Age Group: o 10-25 yrs o 25-50 yrs o 50 yrs and above 4. Income

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    Sample Questionnaire

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    We are from University of Dhaka. As a part of our BBA program we are conducting this survey to understand the Bangladesh Paint Industry. All information will be used in academic purpose only Customer/Consumer Survey 1) Can you remember any brand of paint? a) Asian paints b) Al Karim c) Aqua paints d) Berger paints e) Elite paints f) RAK paints g) Roxy paints h) Romana paints i) Ujala paints 2) Why you choose this brand? a) Brand name b) Quality c) Other facility

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    Survey Questionnaires

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    Company : ChocOat Company Product name: ChocOat Product: Choco Oatmeal Cookies Objectives To know if our Product is Feasible Name (Optional) : ____________________ Gender: ______ Age: _____ Direction: Encircle you answer 1. Are you familiar with oatmeal cookies? a. Yes b. No 2. Do you eat cookies? a. Yes b. No 3. How often do you eat cookies (Any kind)? a. daily b. once a week c. once a month 4. Have you tried eating oatmeal

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    Sample Questionnaire

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    Name (optional): ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬___________________________ Age: ________ Gender: ________ Year/Sem/Course: __________________________ Status: ______ Please CHECK your choice/answer. 1. What form of communication do you use the least to keep in contact with your close friends? __ Face to face communication __ Texting‚ Email or Instant Messaging __ Facebook

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    Appraisal Questionnaire

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    PERFORMANCE APPRAISAL PLAN (STRUCTURE AND EXEMPLARY QUESTIONS) 1. Introduction Explain the purpose and structure. The performance appraisal is an opportunity to discuss on performance related issues‚ give clear feedback and reach a mutual agreement on objectives and what can be improved‚ finalising with a plan for further development. • How do you think your performance was over the past six months - from December to May so I can a feedback from you and then have a discussion on that

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    Illuminati Questionnaire

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    The Illuminati We are students in INTI College Subang Jaya taking Applied Communication (ENG3600) as a subject that requires us to conduct a survey investigating the influence of The Illuminati through the music industry and how far spread it is among INTI college students. All information will be kept private and confidential and will only be used for research purposes alone. Personal Information Age: □ 17 – 19 □ 20 – 22 □ 23 – 25 □ 26 onwards Sex: □ Male

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    XBox Vs. PS4

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    Game Console Industry The game console industry is unpredictable‚ as the market leader changes as frequently as new games being released. Currently‚ the most prominent console manufacturers in the industry are Sony (PlayStation)‚ Microsoft (Xbox)‚ and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults‚ Nintendo’s family friendly‚ less graphically polished consoles target an entirely different market‚ and is not applicable to the

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    Consumer Behaviour

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    our culture and surroundings‚ also known as ’psychological’ or ’psychogenic needs’ i.e. affection‚ power‚ learning‚ prestige and self-esteem. Nintendo Wii is a home video game console‚ which competes its way with Microsoft’s XBox360 and Sony’s PlayStation 3. Nintendo aim is to target a broader demographic than the other two. Nintendo took the craze of playing video games to a whole different level‚ that by introducing wireless controller and Wii remote which can be used as a handheld pointing device

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