Product : Thums Up is a brand of cola in India. The logo is a red thumbs up. It was introduced in 1977 to offset the expulsion of The Coca-Cola Company from India. The brand was bought out by Coca-Cola who re-launched it in order to compete against Pepsi. As of February 2012‚ Thums Up is the leader in the cola segment in India‚ commanding approximately 42% market share and an overall 15% market share in the Indian aerated waters market. History of Thums up : Born: 1977 Launched in India
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“1984” and the “Matrix” in a Dystopian Society Dystopia is portrayed in the movies‚ “1984” and the “Matrix”. In “1984” it was shown that the people were being controlled and the law is being forced on them. In the “Matrix” humans were forced to hide underground. Both the “Matrix” and “1984” show how people are exploited and deceived in a dystopian society. In the world of “1984” the civilians are governed by a party. It was clearly shown that there was a strict government and Big Brother was
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HP SWOT Strengths of HP 1. Global presence. 2. Strong brand image with high quality of product and service. 3. Providing customers service with specific technical support. 4. Successful Strategic Acquisitions. Hewlett-Packard has strong financial condition. Hewlett-Packard is a global company and became world’s biggest computer hardware. The growth of 26% in the Americas; 28% world-wide percent in Europe‚ the Middle East‚ and Africa; and 16 percent in Asia Pacific and Japan with the
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BARNSLEY SOCIAL CARE ACCREDITED ASSESSMENT CENTRE Unit 501 Use and develop systems that promote communication (SHC51) Unit Accreditation Ref F/602/2335 Level 5 Credit value 3 Learner Learning outcomes and Assessment Criteria The learner will: The learner can: Loc Reference Assessment Method O Q EWT PD P/A WP RPL RA CS WT 1. Be able to address the range of communication requirements in own role 1.1 Review the range of groups
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Text Type Context Purpose Audience Relationship Experts to learners Give out detailed information about a particular topic Interested people Information Non-narrative text type designed to document‚ organize and store factual information. Knowledgeable people to people with no or little information about a topic learners Examples Encyclopedia Dictionary References Leaflets/Brochures Those wishing to be informed Explanation Instruction Exposition
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In the 1999 blockbuster hit The Matrix an absence of a public sphere is expressed through three different dimensions of human consciousness. Neo‚ otherwise known as Thomas A. Anderson has always had some type of unorthodox feeling about the world he lives in and therefore is on a hunt for a cyber-program called “the matrix.” The rising action of the story doesn’t begin until a man who goes by the name of Morpheus concludes that Neo is the ‘One’ that can save the seemingly oblivious and asleep humans
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The Matrix‚ Fate Vs Free Will Fate and free will in the Matrix‚ fate is non-negotiable as the world is preprogramed. Human actions are predetermined so free will does not exist. When Morpheus offers neo the choice to follow him down the ‘rabbit hole’ or ‘stay in wonderland’ he is offering him the choice between fate and free will. In the scene where Neo first meets the Oracle‚ there is the possibility of learning what his fate is and his identity. In the final scene‚ Trinity reveals that she is
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The Matrix Revolutions Throughout mankind’s history we have learned that fighting is unavoidable. Humans have been fighting for many reasons like: money‚ power‚ love‚ and greed. However‚ the most common reason for our fighting is to survive in this cruel world. This is explicitly stated throughout the plot of The Matrix‚ a blockbuster movie trilogy from the late 90’s-early 00’s. In the climax of the Matrix Revolutions‚ the third and final film of the series‚ there is an epic battle between good
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Sparse Matrix Factorization Behnam Neyshabur1 and Rina Panigrahy2 arXiv:1311.3315v3 [cs.LG] 13 May 2014 1 Toyota Technological Institute at Chicago bneyshabur@ttic.edu 2 Microsoft Research rina@microsoft.com Abstract. We investigate the problem of factoring a matrix into several sparse matrices and propose an algorithm for this under randomness and sparsity assumptions. This problem can be viewed as a simplification of the deep learning problem where finding a factorization corresponds to finding
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University of Phoenix Material Developmental Stages Matrix Complete the matrix by listing out the various changes in each age group. Developmental Stage Physical changes Cognitive changes Socioemotional changes Infancy Physical growth is at the fastest rate during infancy. Young infants learn to roll over‚ sit up‚ crawl‚ and walk within 12 to 15 months of birth. Uses the Sensorimotor stage of development. The infant uses sensory and motor contact to explore and understand the world around them
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