This pollical cartoon is talking about the positives of the legalization of marijuana. Today‚ the use of alcohol and cigarettes are legal‚ however‚ the use of marijuana is illegal. In the top section of the cartoon‚ it is a graveyard filled with tombstones‚ which is labeled death from alcohol. In this graveyard‚ there are tombstones spread everywhere as far as the eye can see. Additionally‚ the next section of the cartoon represents the death from cigarettes. This section also has a lot of deaths
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consent (Keogh‚ 2012). Juveniles do not become sexually violent overnight; most youths experience some type of traumatic experience that can have a negative influence on how they development (Rasmussen‚ Lev-Wiesel‚ Eisikovits‚ 2013). A juvenile that is sexually violent towards other minors are seeking power and control and have more sexual knowledge than the average child (Righthand‚ Welch‚ 2001). The types of sexual offenses made by sexually violent youth can be put into two categories: forcible or nonforcible
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of the pros and cons of violent video games‚ some cons could actually be avoided by parents looking at game ratings that are provided by a system called ESRB. According to the Best Buy Geek Squad‚ ESRB is a non-profit‚ self-regulatory organization established in 1994 by the Entertainment Software Association (ESA). ESRB rates games so that they go to the person of a certain maturity as well as age. Sadly‚ some parents do not care of what games they buy for their children. On the first survey made
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Violent video games infiltrate our society to create more violent people and less desirable person to person contact. Video games promote violence in teenagers. With video games becoming more realistic‚ people are better able to project the violence towards society. This in turn causes societal norms to become accustom towards violent tendencies. Just because a person does not immediately imitate specific violent acts found in video games‚ does not mean the games will have no long-term negative impact
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Violent video games today may influence younger‚ more impressionable‚ and or weaker-willed players‚ but in general‚ the average gamer will know better than to let data on a plastic disc tell them how to live their lives. Alright‚ so…by a show of hands‚ how many of you in this room believe that violence in video games should be restricted‚ or “toned down”? *survey the votes* How many of you believe that violence in video games is the most influential factor in causing teens to commit violent crime
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Specifically the 4th sentence in the 4th paragraph. FOCUS What is your partner’s thesis or claim? Where is it located? Discuss questions or thoughts about the claim here. The thesis is “Playing violent video games can increase aggressive behavior‚ thoughts‚ and feelings in young children and adults”. It is the second sentence in the first paragraph. It is direct‚ and to the point‚ and immediately lets the reader know where article will go. Do you get a sense of the paper’s direction
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do so. I plan on using this article on the con side of it. There is good that is being done that the author does witness‚ but also several negative aspects about it. Quote 1.) Nearly a quarter of Bronx Harm Reduction’s users were known to be HIV-positive‚ while 60%
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Introduction Text Messaging is affecting the communication skills of teenagers. Thesis Statement: It damages the writing skills of teenagers along with providing then with a medium to avoid face to face meetings. Many hold the view that text messaging is useful because it is cheaper and convenient but applications and features such as Skype and billing per second can provide a better technique for the same purpose. ------------------------------------------------- II. Body Paragraph
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steroids and supplements can affect the user mentally and physically. The cartoon indicates the fact that there has been a trend towards younger supplements users in recent years. It proves this by showing a muscular teenager who is eating cereal out of a bowl labeled‚ supplements. The author’s purpose of the cartoon is to bring attention to the problem growth of adolescence who use supplements and other illicit drugs. In the cartoon‚ the boy is frowning which can mean that he’s sad because he’s eating
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violent tv programs have been blamed for causing crime rates to rise in many countries. but many people dont agree that violence is related to TV viewing. Discuss the possible reasons for both opinions. give your opinion as to wether or not violent programs should be taken off the air. It has long been asserted that watching crime on television or playing violent video games contributes to violent behavior. In other words‚ it is what a person watches that allegedly influences and desensitizes him
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