Addiction is the fact or condition of being dependent upon a particular substance. The ripple effect caused by addiction not only affects its victims but also the loved ones and people close to them. As someone that has seen the disastrous effects addiction can cause for both parties‚ there isn’t one specific path it can go. ` Though I have not experienced my own addictions I have been directly affected by those of my close friend Jason. In the time since junior high until now I have had an amazing
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International Journal of Economic Sciences and Applied Research 3 (1): 49-74 Internet Addiction among Greek University Students: Demographic Associations with the Phenomenon‚ using the Greek version of Young’s Internet Addiction Test Christos C. Frangos1‚ Constantinos C. Frangos2 and Apostolos P. Kiohos3 Abstract Internet addiction (IA) is a new disorder described in 1996 by the psychologist Kimberly Young. The aim of this paper is to estimate the percentage of IA among Greek university students
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Rhetorical Analysis Essay According to the article “Shooting in the Dark” author‚ Benedict Carey‚ states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience‚ neurology‚ and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author
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worth of contracts from the Sydney games and an additional A$300mn was generated by local business. Over 55‚000 people received employment related training. If London hosted the Olympic games‚ thousands of UK firms could be involved in supplying everything from construction to manufacturing‚ catering to merchandise. (http://www.sportengland.org/2012_uk.htm) Boost to tourism The tourist industry won’t just boom during the four weeks that the Olympic and Paralympic games actually take place‚ but for months
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DIFFERENT EFFECTS OF VIOLENT GAMES Although less research has been done on the impact of violent interactive entertainment (video games and other interactive media) on young people‚ preliminary studies indicate that the negative impact may be significantly more severe than that wrought by television‚ movies‚ or music. Playing violent video games has been found to account for a 13% to 22% increase in adolescents’ violent behavior; by comparison‚ smoking tobacco accounts for 14% of the increase in
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The Cause of Addiction COM/156 Each year‚ there are more deaths and disabilities in the U.S. from substance abuse than from any other cause. In the United States alone‚ it is reported that roughly 18 million Americans have alcohol problems; 5 to 6 million have drug problems‚ and more than 9 million children live with a parent addicted to alcohol or illicit drugs. Drug addiction continues to be a growing concern‚ prompting medical and scientific research on a global scale into the possible
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Addiction The Tabers medical dictionary defines drug addiction as a compulsive and maladaptive dependence on a drug that produces adverse psychological‚ physical‚ economic‚ social‚ or legal ramifications(5). In the U.S.‚ the abuse or misuse of prescription drugs has been identified by the Centers for Disease Control and Prevention (CDC) as a growing problem. In 2007‚ for example‚ the CDC reported that more than 27‚500 Americans died of drug overdose‚ an increase of more than 100% in the preceding
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Game Addiction as we commonly call someone playing (video/online) games as if there’s no tomorrow‚ is still out of the “addiction book” of the doctors. Isn’t that neat? Further showing how politicians and some members of the media are just using this topic so they have something to say‚ and have something to report? All that talk‚ just so people will think they are responsible‚ or maintain their reputation‚ without any consideration the result the gaming industry can contribute to the economy‚ and
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The research topic that we have chose is violence video game on teenagers. The reason of this research is conducted is because teenagers spend a great deal of time with violent video games at exactly the ages that they should be learning healthy ways to relate to other people and to resolve conflicts peacefully. Because video games are such good teachers‚ it is critical to help parents‚ educators‚ and policy-makers understand how to maximize their benefits while minimizing potential harms. This
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Computers has help out alot‚ in our daily lives where many of us can’t live without one‚ by useing computers and going on the internet‚ we can find any information on a person we want‚ like black history month‚ why go on the Libary‚ when you could look up a important a african american in american history‚ but that not all as you can use the internet to look up current evens from around the world . without being in that country Also most of use use our computers to look up past events‚ and then
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