Go to http://phet.colorado.edu/simulations/sims.php?sim=Motion_in_2D and click on Run Now. 1) Once the simulation opens‚ click on ‘Show Both’ for Velocity and Acceleration at the top of the page. Now click and drag the red ball around the screen. Make 3 observations about the blue and green arrows (also called vectors) as you drag the ball around. The vectors appear to have both direct and inverse relationships with each other. When I move the ball one direction‚ both of the vectors move the
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spacing between the Domino’s will provide the fastest velocity for a line of falling Domino’s. II. Background: The Domino C.I.M. lab that we have been assigned brings forth the question of the compression of a line of Domino’s. The question is‚ what set up of Domino’s has the fastest compression time. We intend on testing this by lining up different strings of Domino’s and finding which variable of distance has the greatest compression velocity. This compression of Domino’s shares a very close
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out on MaxTRAQ to look at the findings of the results and displacement of the steps for the sprint starts. Through analysis‚ the study looks to touch upon with condition (medium start or bunch start) is the best to use for a sprint start looking at velocity and the maximum
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5 at2 Measure the overall distance the mass will be travelling. To calculate the time it took to reach the end of the ramp‚ then using the equations above‚ add in the distance‚ time‚ and initial velocity. Variables Independent: Difference of weight on each car. Dependent: Time and velocity of the car going down the ramp Controlled: Size of the ramp Same car used Same size weights 1x power pack (set to A/C) Equipment: 1x wooden ramp 1x model car 5x 1kg weights 1x stopwatch
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trunk reaches its lowest angle (i.e. its most flexed position) prior to take-off. • Note down the angular velocity of the trunk at this time‚ and explain your observation. • Note down the angular acceleration of the trunk at this time‚ and explain your observation. • Describe the motion of the trunk (in terms of flexion and extension) and explain the pattern of the angular velocity and angular acceleration of the trunk during the take off phase of the SVJ.
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represented in magnitude (scaled) and direction by arrows. velocity mass 10 N displacement speed 5 km VECTORS momentum distance : A distance is simply the length of a journey. displacement : displacement is the distance moved in a given direction. Speed / velocity speed : The speed of an object is the rate at which distance is increasing. velocity : velocity is the rate at which displacement is changing. Velocity should always be quoted with a direction. Average speed
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Experiment #2 Data Collection Objectives: Exercise 1: Formulating a Hypothesis about pitching speed. To form a hypothesis for the pitching velocity of a ball. Use a spreadsheet and math to calculate the actual velocity and determine the accuracy of the hypothesis. I will also roll a large ball to measure its velocity and graph its horizontal motion. Materials: Volley Ball Computer Softball Large Open Space Mitt Stop Watch Chair
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Apparatus objects to drop‚ stopwatch‚ meter stick‚ Pasco motion sensor Procedure Each group will get 1 object record the balls mass Using a meter stick measure a height (distance) that you are going to drop your ball. Making sure that your initial velocity of the ball is 0 m/s‚ drop the ball and measure (using the stopwatch) the time that it takes to hit the ground. Repeat at least 5 times (discard any really bad measurements) Calculate average time Use the kinematic equation - d vit at2 to calculate
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will need to use the formula s=d/t (s= speed‚ d=distance‚ t=time). On the other hand‚ for accelaration you will use the formula a= vf-vi/t (a=acceleration‚ vf=final velocity‚ vi= initial velocity‚ t=time). Average speed is how fast something is moving; the path distanced moved per time. Acceleration is the rate of which velocity is changing‚ the change may be in magnitude‚ direction‚ or both. Materials & Procedures: The materials you will need for this experiment are: -3 people -stopwatch
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Breaking distances: Introduction: Drivers must pay attention to their surroundings. This includes calculating the braking distance from the cars and objects around a driver. With this the driver can avoid accidents and can save lives and money. As shown in the picture above. The prime factors that apply that have a big impact on the actual stopping distances in the real world: Weather‚ road conditions‚ type and condition of vehicle‚ load etc ‚ not to mention the age‚ health and mental ability
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