EXECUTIVE MBA PROGRAMME DEPARTMENT OF MANAGEMENT AND ACCOUNTING FACULTY OF ADMINISTRATION OBAFEMI AWOLOWO UNIVERSITY‚ ILE-IFE RAIN SEMESTER 2011/2012 ACADEMIC SESSION CALENDAR Resumption/Registration 27th October‚ 2012 Rain Semester Lectures Begin 27th October‚ 2012 MBA Entrance Examination 24th November‚ 2012 Christmas and New Year Break 29th December‚ 2012 Resumption after Xmas/New year Break 5th January‚ 2013 Rain Semester Lectures End 16th February‚ 2013
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Philippine School Doha State of Qatar SY: 2014 -2015 Perceive Social Effects of Handheld Gadgets To Selected Students of Philippine School Doha Group 1 IV- Diamond Franchezka Jardin Claven Pacis RJ Acabado Pauline Carido Morrice Villanes Eliezer Billion Submitted To: Mr. Don John Vallesteros Mrs. Myrna Tiemsin Chapter I The Problem and Its Setting INTRODUCTION Gadgets are small mechanicals or electronic devices with a practical use
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Information and Computing Science Society and Culture EFFECT OF COMPUTER GAMES Proponents: Jay Andrew Nagutom Rey Gerald Manguera Mario Custan Mark Tranquillo [pic][pic][pic][pic] Marinduque State College School of Information and Computing Science Society and Culture CHAPTER I Introduction In modern society‚ it is very common playing computer games. Even though computer games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though
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II. Objectives of the Research 1. This researchgives knowledge to other Fine Arts students of the University of Sto. Tomas about the life of the irregular students they encounter every day. 2. To tackle the main cause of why they become irregular students. 3. To enlighten other students that being an irregular doesn’t always mean you failed a subject. 4. To find out how irregular students are affected by their situation. 5. To know how they adapt to
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you’ve Overcome • Special Honors or Recognition • Initiative Common Application • Answer all “optional” questions • Length of essay has increased to 650 words • Eliminated “Topic of Your Choice” • Five new questions for 2013-2014 • Some students have a background or story that is so central to their identity that they believe their application would be incomplete without it. If this sounds like you‚ then please share your story. • Recount an incident or time when you experienced failure
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PART 3 Methodology Research Design My research approach is: (check one) _____ Descriptive. If descriptive‚ what are your variables? _____ Correlational. If correlational‚ what variable(s) will be correlated & with what other variable(s)? __X__ Quasi-Experimental / Experimental What is (are) the independent variable(s)? What is (are) the dependent variable(s)? My research design is: (describe your study design) Population and Sample
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MASS MEDIA RESEARCH PROPOSAL FREEDOM OF INTERNET: A RESEARCH OF INTERNET USERS AMONG THE UiTM STUDENTS BY: MOHD AFIFI BIN ZAKARIA 2012447002 MC223S3A COMMUNICATION RESEARCH METHOD (COM533) DR. ZULKIFLI ABD. LATIFF Introduction of Research In this globalization era‚ the internet or the virtual world has becoming more complicated and has the potential by showing more effective platform of various collaborative activities which includes academic and education purposes. The intention and the desire
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its Setting Introduction The effects of the school activities to the learning achievement of the selected fourth year students of Liceo de San Pedro Academic Year 2009-2010. School activities are those sponsored by and usually held at school but that are not part of the academic curriculum. They often involve some time commitment outside of the regular school day. A school activity serves as a break of the students from their lessons. School activities include both extracurricular
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Body Many studies indicate that violent computer games can have very negative effects on children. New studies indicate that even the non-violent games may have negative effects on a child. Games can have some positive results in helping children deal with stress and to learn difficult school subjects such as math and reading. These same positive games can cause problems for the child in other ways. 1. Short Term Aggression * The General Aggression Model (GAM)
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MARITIME FOUNDATION Bitas‚ Cabanatuan City A survey on the Effects of Online Gaming to 1st Year BSMT Students SY. 2013-2014 A research study presented to Ms. Ria Marie V. Robles faculty of the MIDWAY MARITIME FOUNDATION By: GENEVA SP. SUPETRAN GEMMA LUCAS ANGEL FRANCES ESCAL CATHERINE BADUA REYNANTE SARMIENTO EFFECTS OF ONLINE GAMING TO 1ST YEAR BSMT STUDENTS INTRODUCTION In the past few decades‚ interactive electronic
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