get executed [Section 4.3] Construct sentinel-controlled loops [Section 4.4] Use the Int function [Section 4.4] Apply loops to data input and validation problems [Section 4.4] Apply loops to compute sums and averages [Section 4.4] 163 Prelude to Programming: Concepts and Design‚ Fifth Edition‚ by Stewart Venit and Elizabeth Drake. Published by Addison-Wesley. Copyright © 2011 by Pearson Education‚ Inc. 164 Chapter 4 In the Everyday World Repetition Structures: Looping Loops You may not remember
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Identify a task you perform regularly‚ such as cooking‚ mowing the lawn‚ or driving a car. I used driving a car as the example in this checkpoint. Write a short‚ structured design (pseudocode only) that accomplishes this task. Declare CarDoor as Real Declare Car as Real Declare BrakePedal as Real Declare Reverse as Real Declare SteeringWheel as Real Declare Drive as Real Open CarDoor Sit in Car Close CarDoor Press BrakePedal
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How to Prepare and Deliver Presentations Date: February 22‚ 2015 To: All Employees of Easy to Be Green From: Lisa Harris‚ HR Staff Assistant Subject: Instructions on how to prepare and deliver presentations. It has come to the attention of Human Resources that several employees do not know how to properly prepare and deliver presentations. Easy to Be Green is in the process up training courses for employees on how to prepare and deliver presentations; however this will take
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17th International Mining Congress and Exhibition of Turkey- IMCET 2001‚ © 2001‚ ISBN 975-395-417-4 Optimum Blending of Coal by Linear Programming for the Power Plant at Seyitömer Coal Mine K.Erarslan‚ H.Aykul‚ H.Akçakoca & N.Çetin Dumlupınar University‚ Department of Mining Engineering‚ 43100‚ Kütahya‚ Turkey ABSTRACT: In this study‚ a linear programming model is developed to determine the optimum coal blend in terms of quality and quantity. Coal with various features is mined from different
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Introduction to Unified Modeling Language (UML) A computer program is typically a large‚ complex system composed of many different components. During the object-‐oriented system analysis and process‚ programmers must understand the requirements for the new computer program and determine the objects that should exist in
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driven programming such as events‚ event loops and event handlers 2 P2 - Explain how development environment components (e.g. Solution Explorer‚ Forms‚ Toolbox‚ Code Editor‚ Debugger‚ and Property Window) simplify the development. 3 M1 - Describe the features of an event driven language that make it suitable for creating a GUI 5 D1 - Evaluate the suitability of event driven programs for non-graphical applications 6 References 7 P1 - Identify the key features of event driven programming such
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Week 4 Assignment Following are the requirements: Modify the Week Three Java™ application using Java™ NetBeans™ IDE to meet these additional and changed business requirements: The application will now compare the total annual compensation of at least two salespersons. It will calculate the additional amount of sales that each salesperson must achieve to match or exceed the higher of the two earners. The application should ask for the name of each salesperson being compared. The Java™ application
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OOP [pic] Unit Title: Visual Programming Level: H2 Assignment No: 2 Unit Outcomes: P1-P4‚ M1-M3‚ And D1-D3 Unit Title: Programming Concepts Level: H1 Assignment Title: Student Achievement Analysis Submission Date: 26/05/08 Date Returned: Student Name: Lecturer: Noel O’Hare Comments: |Pass Outcomes |Achieved |Merit Outcomes |Achieved |Distinction Outcomes |Achieved | |P1.1 |
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~~~~~~~~~~~~~~~~~~~~ www.MathWorks.ir ~~~~~~~~~~~~~~~~~~~~ An Introduction to Programming and Numerical Methods in MATLAB ~~~~~~~~~~~~~~~~~~~~ www.MathWorks.ir ~~~~~~~~~~~~~~~~~~~~ S.R. Otto and J.P. Denier An Introduction to Programming and Numerical Methods in MATLAB With 111 Figures ~~~~~~~~~~~~~~~~~~~~ www.MathWorks.ir ~~~~~~~~~~~~~~~~~~~~ S.R. Otto‚ BSc‚ PhD The R & A St Andrews Fife KY16 9JD Scotland J.P. Denier‚ BSc (Hons)‚ PhD School of Mathematical Sciences
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Title : PROGRAMMING NC II Unit of Competency : APPLY OBJECT-ORIENTED PROGRAMMING LANGUAGE SKILLS Module Title : APPLYING OBJECT-ORIENTED PROGRAMMING LANGUAGE SKILLS Learning Outcomes: Upon completion of this module‚ the trainee/student must be able to: 1. Apply basic language syntax and layout 2. Apply basic OO principles in the target language 3. Debug code 4. Document activities 5. Test code A. Introduction This module defines the competency required to undertake programming tasks
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