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    Jeffrey Anderson Kala Dunn English 1304-12749 August 6‚ 2013 Violent Video Games Argument Summary In his article “Violent Video Games and Other Media Violence‚” Dr. Craig A. Anderson‚ Iowa State University’s Director for the Study of Violence and cited expert on all things related to violence as it coincides with media‚ attacks violent video games and television for causing an increase in violence amongst young people. Throughout his article Anderson draws legitimacy from psychological studies

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    Background Information Nintendo was founded in 1889 as a card company initially. It moved into the electronic entertainment industry in the late 1970s. Nintendo went on to release its own console and dominate the video games market‚ both in home video games consoles and in handheld consoles in the early 1980s. The introduction of Wii in 2006 revolutionized the gaming industry by providing greater interactive gaming for all consumers beyond just gamers. In 2006‚ Nintendo won more awards than

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    day and plays video games. But in actuality‚ a gamer is much more than that. There is a gamer in all of us. Anyone who has ooh and awed about a video game has that passion to play. Of course‚ there are those who take the playing to a whole other level. .Those are the true gamers. There are thousands of different variety of video games these days Role playing games‚ real time strategy‚ sports‚ puzzle‚ first person shooter‚ and 3rd person shooter‚ just to name a few. These games can be played

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    In today’s society people seem to have mixed emotions about videogames. It would be hard for you not to have an opinion about videogames in today’s world because everywhere you go you will see people playing games on their computers‚ cellphones‚ or gaming devices. Now with all of the popularity of videogames there are people out there who are against teenagers‚ young children‚ or anyone in general playing them. Videogames being so popular among our youth has gained the attention of parents and other

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    expansion of video games that play a significant role within society. Video games are a worldwide new media subculture designed by video games. Computers and video games have exponentially improved in popularity over time. Video Games have had a substantial impact on popular culture. Video games culture have evolved over time with the internet and the increasing popularity of mobile games. Several individuals who play video games‚ identify as “gamers”‚ are scaled from people who appreciates games to people

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    Background Does playing a video game make you prone to commit real-life violence? This question has been an issue since the very early 90’s when violent games like Doom and Wolfenstein were released‚ but only in the last half a decade or so (mainly since the incident at Columbine‚ Colorado‚ 1999 – when it was revealed that the teenage shooters were avid video game players) has it really come to the majority’s attention. The key issue that both sides can’t agree on is whether people should be allowed

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    Shakeem John Video Games Do Have Positive Purposes Video games are frowned upon by parents (such as mine) as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain.  Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior.  But in my research I found that video games can actually have many benefits – the main one is making kids smart. Video games do have positive

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    be one of them. As many think that violent video games are turning kids into ferocious and immoral teens which can possibly lead to school shootings or other causes of injury and death. On the other hand some argue that this is in fact not true‚ and that video games may actually be helping kids develop skills they don’t already have. So can we really blame Video Games for violence‚ death‚ and immoral actions from teens? The answer is yes‚ video games causes aggression‚ addiction‚ and immoral actions

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    According to Christopher J. Ferguson in ¨Video Game Violence and Pseudoscience: Bad Science‚ Fear‚ and Politics¨ from Skeptical Inquirer‚ Video games are not the cause of violence in young children or teens. This article presents the fact that there is no proven evidence of video games causing violence in children or young teens. It goes through and discusses the theory of how video games cause violence and gives an example most people use when trying to prove it. When Reporting about all of the

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    Interactive video games and the Internet have become the entertainment of choice for America’s adolescents. Nearly seven in ten homes with children now have a personal computer (68.2%)‚ and 41% of homes with children have access to the Internet. Annual video game revenues in the United States exceed $10 billion‚ nearly double the amount of money Americans spend going to the movies. On average‚ American children who have home video game machines play with them about 90 minutes a day. The impact

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