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    Video Games: Good or Bad

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    there comes the blood. The opponents of video games‚ including anti-violence activists and some parents and educators‚ imagine the former when they hear the phrase “video games”. The latter is pictured by the proponents of video games‚ which include gamers and the addicts. The dawn of these pros and cons can be attributed to the increasing number of gamers‚ which accounts to around 500 million people around the world‚ according to Jane McGonigal‚ a game researcher‚ in her 2010 TED conference. Additionally

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    For almost a century‚ video games have shaped not just our country‚ but the whole world. An entire industry was developed and it continues to thrive‚ even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags‚ while others wait for titles to drop into the bargain bin. But no matter how you purchase them‚ video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch

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    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner‚ an economic research term‚ global video game sales reached $111.1 billion in 2015. In 2013‚ computer and video game companies posted strong overall sales in the United

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    In the 1970s‚ video games were introduced into all our lives. At first‚ people saw them as a game to spend an entertaining time with but throughout the decades‚ scientists are becoming interested in the negative and unfavorable effects it is providing to the young. Video games are a unique form of entertainment because they encourage players to become a part of the game´s script. In violent video games‚ the player is often required to take the point of view of the shooter or perpetrator. Players

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    Video games have been rising in popularity and today has become a very profitable industry‚ beginning with the 1980s‚ from arcade classics like Asteroids‚ pinball‚ and Pac-Man to the postmodern console and computer gaming. (Sherman 243) With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers‚ who often experience sexism from

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    An online game is a video game played over some form of computer network‚ using a personal computer or video game console. This network is usually the internet or equivalent technology‚ but games have always used whatever technology was current: modems before the Internet‚ and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can

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    has been hindered by video games. If you look around you‚ you will realize that video games are everywhere. From Ipods‚ to smart phones‚ televisions‚ to even some of our printers now have games. Our generation is called the “Joystick Generation”‚ and for good reason too. Everyone is plugged in and no one more so than America’s youth. To put the impact of the “Joystick Generation” into perspective‚ take into account that software sales spiked twenty-eight percent last year to 9.5 billion. An

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    plays video games. From kids to adults‚ we all go through the phase of video games. Some are violent others aren’t. So which ones are good for you and which aren’t? Well I believe that video games in general are just games. They do not harm anything or anyone. Violent video games do not cause violent behavior. Just because you go around shooting people on a television doesn’t mean your going to run around the street killing people. This misconception is often misunderstood. It’s just a game. Your

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    For over fifty yearsvideo games have taken over the world. From the Atari to the Xbox‚ everyone has been playing the different types of games. With forty consoles over the years‚ there have been over thirty thousand different games. It is easy to say that they have taken over the nation. Recently‚ professionals have been studying how much teenagers and children have been playing these games and how many there are. Parents are complaining that these games are taking over and changing their children

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    In the early ages of video gaming‚ males were predominantly targeted by game companies‚ which resulted in games that were designed for mostly heterosexual males (indie games were created and variations of mainstream games‚ but they were not profound and didn’t become well known). Within the past decade‚ this stereotypical idea has diminished‚ and females currently represent almost half of the gaming demographic‚ about 46% to be exact. Gaming holds a greater significance than we thought‚ which is

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