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    10 Benefits Of Video Games By Timothy Rudon See all articles by Timothy Rudon Average: 4 Your rating: None Average: 4 (1 vote) Share | Gaming both video and computer has become more than a fad‚ it is a part of life. First generation video game players have now become adult and carry their passion to adulthood. Parents and teachers worry about games having negative effects on children and a great deal has been written about games leading to violent behavior and addiction. However‚ all

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    The cable company calls it “Showtime Anytime”‚ but Video on Demand (VoD) is so much more. VoD in today’s technology allows telecommunication network providers to offer such services as home shopping‚ games‚ education‚ and of course movies on demand. The applications that are available with VoD are: * Movies * Interactive video games * Television programming * Catalogue Browsing * Distance Learning * Advertising * Video Conferencing The most popular use of VoD is movies

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    -‘Paramore - Now’ video analysis. By Georgia Challinor 12DPE 1. Are there any generic conventions? (eg stage performance in a metal video‚ dance rotine for a boyband‚ cutting to the beat) Are there any conventions from other genres? This video is not very generic of the genre of rock music. In comparison to other Paramore videos there isn’t an element of stage performance in a studio or any instruments involved. In most of their old videos they have been in a concert style set-up studio

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    Video games can vary in type and objective‚ from first-person shooters‚ to sports games or fantasy games. There are games with deep background stories and there are games that have no true plot such as Madden football games. However‚ one thing that isn’t a big theme but can be included in video games is sexuality and relationships. Sexuality has only recently been included in games for various reasons. The first being that dealing with more deep emotional subjects and romantic situations wouldn’t

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    Sexism in Video Games

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    Video Games as a Study of Male Entitlement and Rape Culture Its easy to label video games as mindless pastimes for children‚ and just as easy to dismiss the imaginative culture its bred. The world has entered a digital age‚ and for better or for worse‚ technology has become an integrated part of everyday life. Life online makes it easy to create ties with people across the globe‚ and communicate with friends‚ family‚ co workers; practically anyone. That’s not to say the digital world isn’t as

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    Overview of Video On Demand Systems Joseph Newcomer SCOPE INTRODUCTION THE INITIATIVE FOR WORLDWIDE MULTIMEDIA TELECONFERENCING AND VIDEO SERVER STANDARDS NEW BUSINESS IMPERATIVES STARTING WITH STANDARDS TWO STANDARDS‚ ONE GOAL STANDARDS FIRST SUMMARY CONTENT PREPARATION: REQUIREMENTS: CODECs/Compression Object Oriented Database Management Systems Encoding Verification SUMMARY VIDEO SERVER REQUIREMENTS

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    Computer/Video Games: The Effect on Students’ Academic Performance INTRODUCTION Back in the 19th century when the first ever computer was built‚ the primary recognized purpose of the computer was to be help man accomplish work easier‚ faster‚ and more precise. Computer back then was not a part of their lifestyle and is even an alien to the society but nowadays‚ this has finally become a daily routine of man. Undeniably‚ this technology has played and continually plays a big role in the development

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    Video Game Controversy

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    popularity of video games has spread like a roaring wildfire. As the popularity of video games began to rise‚ the games began to evolve and branch out into the wide variety of different genres and categories that are seen today. However‚ just like any form of popular media or culture‚ controversy has sparked around video games and has become shrouded around the world of video games. Many people believe that video games have no positive aspects whatsoever‚ and some have even claimed that video games actually

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    play between half an hour and an hour at a time and most play every other day 59% play for up to an hour at one time and just 3% play for five or more hours in one sitting 57% of all gamers play either daily or every other day. * 83% of parents play video games. (1)

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    Video Game Essay

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    the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity‚ and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However‚ a resurgence in video game sales that began in the late 1980s after the introduction of the Nintendo system has renewed interest in examining the effects of video games. The increasingly realistic

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