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    Video Games vs. Children

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    English 1120 10 March 2006 Video Games vs. Children The promotion of violence by today’s media‚ especially video games‚ has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic‚ this portrayal of violence is one of the many important concerns in society. These days‚ a person can pick up a controller‚ move a joystick around‚ press a few buttons‚ and totally devastate an entire city. The recent uproar about this

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    Video Games Changes Lives

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    Professor James English Comp II 8 March 2014 Video Games Changes Lives There are upsides and downsides to letting video games shape your life as a child‚ and even up to your adulthood. Even in my own life‚ I have experienced games shaping me‚ and giving me the skills I would not have gotten if I did not grow up playing video games. As an “adult” now‚ I have noticed different aspects of my life that have been altered dramatically by gaming. Playing video games throughout your life may have positive

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    In today’s society video games can cause many behavior problems. The violence in video games can affect children in many ways. Violent video games affect a person’s brain and health. At last‚ violent video games also affect the player’s personality in various ways. Acting violently and having nightmares are two ways of how violent video games affect children. Some games contain some graphic content‚ and may give children ideas that they do not understand. These games also make children believe

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    The Effect of Video Games on People Video games are frowned upon by parents and seen as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain. “ Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or display extreme anti-social behavior. But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart‚” stated by Rase Smart Kid website

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    2017 JAY-Z released the music video for his song The Story of O.J. on Tidal as a of teaser trailer for his latest album 4:44. In lieu of shooting a traditional music video‚ JAY-Z opted instead to create an animated video that employs a cartoonish style that calls back to flagrantly racist portrayals of African Americans in classic animated short films such as All This and Rabbit Stew and Hittin’ the Trail for Hallelujah Land (Maxwell). After its release‚ the music video was met with both universal

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    The Reason of the Respondents for Watching Music Videos The two most common reasons on why the respondents watch music videos are to understand the meaning of the song by the artist and for pure entertainment. Respondent A- Derry (COE) “Nanunuod ako ng music video first and foremost for entertainment kasi kapag nanunuod ka sa kanila‚ it’s like you are watching a movie‚ there’s a story although meron namang mga music video na talagang walang kwenta or sabihin na nating

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    Video Games and Youth Violence Violent video games could be liable for violence towards women‚ bullying‚ and school shootings; however no direct link can be found connecting youth violence and video games. Research on this argument is flawed. There is no connection found connecting youth violence and video games. Advocates argue that video games help diminish youth violence. Advocates argue that video games help curb youth violence because it serves as a substitute‚ reliving any stress and hostile

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    Military and Video Game Working Together Run! Shoot him! Shoot at him! Don’t just stand there! Get down! Yes! I killed him! O no wait! He shot me! GAME OVER. These phrases may sound familiar from playing some type of war video game or at least witness someone play. War video games have been produced for years for the enjoyment of teenagers and as well as adults and these types of games are still popular today and have actually been top sellers. For instance‚ games such as Battlefield and Call

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    2009)‚ movies in which the 90% of its scenes were created by a computer program. Unsurprisingly‚ videogames programmers took advantage of this “boom” of recent times to start a millionaire industry. According to ESA magazine 2007‚ the annual sales of video games and their accessories in the U.S. reached $10.5 billion in 2005‚ exceeding the $9

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    IELTS Writing Task 2: ’video games’ essay Some people regard video games as harmless fun‚ or even as a useful educational tool. Others‚ however‚ believe that videos games are having an adverse effect on the people who play them. In your opinion‚ do the drawbacks of video games outweigh the benefits? Many people‚ and children in particular‚ enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user‚ I believe that they are more likely to have

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