A STUDY OF PREVALENCE OF INSOMNIA AMOMNG UNIVERSITIES TUNKU ABDUL RAHMAN‟S STUDENTS TAN SHI SHENG A RESEARCH PROJECT SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE BACHELOR OF SOCIAL SCIENCE (HONS) PSYCHOLOGY FACULTY OF CREATIVE INDUSTRIES UNIVERSITI TUNKU ABDUL RAHMAN MARCH. 2011 ACKNOWLEDGEMENTS I would like to thank Doctor Siah which is my supervisor and also my academic advisor in University Tunku Abdul Rahman. Without his assistance‚ it is impossible for me to complete
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Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26‚ 2008 Journal of Media Psychology‚ V 13‚ No. 2‚ Spring‚ 2008 Abstract With the growing popularity of online video games‚ there have been anecdotal reports suggesting that these games are highly addictive‚ with some gamers spending in
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of planned change (as cited in Hall‚ 1997). The three phases identified in Lewin’s change process include “unfreezing‚ moving or changing‚ and refreezing” (Hall‚ p. 240). The model is used to assist the organization to overcome obstacles and bring about effective change. Lewin’s model (as cited in Hall‚ 1997) is ideal for implementing change at the XYZ Plant. This change model has been shown to be effective because it (a) can be applied to any setting‚ (b) is easy to follow‚ and (c) incorporates
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considerable forms of problems are addictions; more specifically‚ video game addiction. This addiction is one of the growing worries among children and adults. There is now a new method of treatment called video game detox. There is one treatment centre in Amsterdam which employs this method to their subjects. They are forced to quit gaming cold turkey. They start on this treatment by admitting that they are incapable over their addiction. Keith Bakker from Smith & Jones Addiction Consultants said that video
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TABLE OF CONTENTS BUSINESS CASE Company Overview 4 Background 4 Mission 4 Vision 5 Services and Customers 5 Current Situation 6 Alumni Contacting Process 9 Shadowing Activity of the Alumni Contacting Process 12 Personnel and Backroom Jobs 13 Ateneo Alumni Scholars Records 14 Integration with Mailing Applications and Website 16 Donation Collection Process 17 Backup and Recovery 19 The Problem & Key Issues 19 Possible Projects 21
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Awarding of the 10 Most Inspiring Technopreneurs in the Philippines: 1. Diosdado Banatao (Computer Chips- Mostron and S3) 2. Nonoy & Ben Colayco (Online Gaming- Level Up) 3.Joey Gurango (Software Development- Webworks OS) 4. Danilo Manayaga (Biotechnology- Servac Philippines) 5.Dennis Mendiola (Wireless Technology- Chikka Asia) 6. Manny Pangilinan (Telecommunications- First Pacific‚ PLDT‚) 7. Dr. William Torres (RP Internet Pioneer- Mozcom) 8. Peter Valdes (software development- Vinta
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10 ONLINE SHOPPING 10.1 O v e r v i e w According to eMarketer (www.emarketer.com)‚ the number of U.S. consumers shopping online has been‚ and is projected‚ as follows: Number • • • • • • • 2009: 2010: 2011: 2012: 2013: 2014: 2015: 163.1 million 172.3 million 178.5 million 184.3 million 189.6 million 195.4 million 201.1 million Pet. of Internet Users 85.0% 87.1% 87.5% 88.1% 88.7% 89.4% 90.1% Sixty-percent (60%) of U.S. adults shop online at lease once
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The Effect of Online Gaming to the Academic performance of GRC student (BSBA-Marketing Management) SY: 2012-2013 Jonah Mica Hernandez Rochelle Banquiao Annabel Arabes Maricris Bristol Jayson Madrid Gherry Mark Odiada Victor Dela Pena Global Reciprocal Colleges Cor.9th Avenue. Grace Park‚ Caloocan City October 9‚ 2013 Ms. Carla Marie Marcelo Professor Table of Contents I. Title page …………………………………………………………….. CHAPTER 1 II. Acknowledgement …………………………………………………
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Practical Student’s Guide to Online Learning‚ the authors discuss Study Skills. 1. In your own words‚ please summarize the three bullet points in the section entitled Paying Attention. In order to gain the full understanding of the readings during class‚ one must put his or her focus to the fullest towards the main subject. 2. The authors believe that note taking is dependent on your learning style. That said‚ how do they define effective note taking in an online course? I believe not
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Introduction to Internet Addiction Ten years ago‚ the only people who spent a majority of their leisure time on the computer were paid members of the technology industry. Today‚ however‚ surfing the Web has become a pastime as social and marketable as bar hopping or going to the movies. As the web has become a part of mainstream life‚ some mental health professionals have noted that a percentage of people using the web do so in a compulsive and out-of-control manner. In one extreme (1997) Cincinnati
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