"Sample questionnaire on computer games" Essays and Research Papers

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    MRA03_Proj04 Questionnaire Variable blocks Age 13 – 17 18 – 23 24 – 29 30 – 35 Gender Male Female Educational Attainment Less than Matric Matric / ‘O’ levels Intermediate/ ‘A’ levels Undergraduate Graduate & beyond Income per month 20‚000 or under 21‚000 – 30‚000 31‚000 – 40‚000 41‚000 – 50‚000 51‚000 – 60‚000 61‚000 – 70‚000 71‚000 & over Early Adopter The term Early Adopters was first introduced by Everett M. Rogers in his book “Diffusions of Innovations” 1962‚ where he categorized rate of adoption

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    SEANJAMES TITLE The Addiction of Grade Five Pupils to Computer Online Games that Affect the Academic Performance Among Elementary Pupils of Oton Central Elementary School from School year 2012 – 2013 Objectives of the Study The main objective of the study is to ascertain the factors that contribute to the Addiction of Grade Five Pupils to Computer Online Games that affect the Academic Performance among elementary students of Oton Central Elementary School from School year 2012 – 2013.

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    Organizational Climate Questionnaire The organization I work for is enlightened as far as the interpretation for the questionnaire goes. My organization recognizes and rewards the efforts and performances of their employees’ positively. Our reward system has been worked on thoroughly and the end result shows the hard work put into it. My organization is well organized and has clearly defined responsibility and goal. We have high performance standards and there is the utmost support within the

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    The SATS-36 Questionnaire

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    This study examined the responses of 303 undergraduate students from UKZN registered for an Introductory Statistics module‚ and then developed factors based on the SATS-36 questionnaire. The initial set of questions answered by participants perhaps captured a domain similar to what was measured on the SATS questionnaire (Schau et al.‚ 1995). In the UKZN study it was found that approximately 60% of students indicated a positive attitude toward Statistics‚ which is similar to prior findings of some

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    Computer

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    and telecommunications AREAS AND USES OF COMPUTER: * EDUCATION Computers are used in schools for teaching Computers are used for mathematical calculation Students can do their work by using computer * BANK Computers are used in banks for storing information about different account holders. Computers help in keeping a record of the cash. Computers help in giving all kinds of information regarding any account in the bank * ENTERTAINMENT Computers are used for playing games‚ listening to music and watching

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    Computer Addiction

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    Introduction We are now facing the modern era of technology and this is the computer age. One of the greatest inventions of man for all time is the computer. Many of us cannot deny that they are relying or depends on computer. It is inevitable that others may become addicted to computer because of its amazing features and satisfy their gratification because it makes everything easy and possible. We all enjoy the benefits of the computer‚ and for many of us it is also an indispensable tool for work‚ education

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    HEALTH‚ UNIVERSITY OF BENIN‚ BENINN- CITY QUESTIONNAIRE ON JOB SATISFACTION‚ PERCEIVED STRESS AND PSYCHOLOGICAL WELL-BEING OF BANK EMPLOYEES WORKING IN BENIN-CITY. This research wants to know about your work environment and how it affects you. Your answer to these question is needed. PLEASE DONOT PUT YOUR NAME. The answers provided will remain anonymous and confidentiality will be maintained. NAME OF BANK…………………………………………………………………………………………………………… QUESTIONNAIRE NUMBER:………………………… SECTION A: SOCIO-DEMOGRAPHIC

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    The Honey and Mumford Questionnaire In the honey and Mumford questionnaire you learn things about your leering and these are the things that you can learn: you can become smarter at getting a better fit between learning opportunities and the way you learn best. This makes your learning easier‚ more effective and more enjoyable. It saves you tackling your learning on a hit-and-miss basis. Equipped with information about your learning preferences‚ you’ll have many more hits and fewer misses.Expand

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    Questionnaire KAYE FINAL

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    Questionnaire JMJ MARIST BROTHERS Notre Dame of Dadiangas University Marist Avenue‚ General Santos City Date: _______________ Objective/Purpose: As you probably know‚ we will be developing ESP syllabus to assist and help in improving specific linguistic conditions. In this activity‚ we request your completion of this questionnaire to help us learn more about your needs and preferences. The information you and others provide will assist us and play a vital role in the outcome of the said activity

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    Chapter I Problem and its background Introduction In present times ‚ computer gaming has been popular mostly within the students’ societies worldwide. Like a virus ‚ excessive gaming has also been contagious within the society ‚ creating an indestructible and unstoppable problem concerning its effects. In local concept ‚ students and non-students here in the Philippines has been massively influenced with the habit of computer gaming even it sometimes affects their daily productive activities such

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