The Effect of Computer Games/ Social Networking Sites in the Study Habits of the Students of CAA National High School-Main Researched by: John Reinz R. Mariano CAA National High School-Main Las Piñas City ACKNOWLEDGEMENT The researcher would like to acknowledge the following persons who highly contributed in the said research: first of all God for giving me the strength and ideas for this research‚ my English teacher‚ Mr. Henry Garcia‚ to my friends who
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Category of Computer Games 1. Skill and action games - emphasizing perceptual and motor skills 1. Combat Games - All combat games present a direct‚ violent confrontation. The human player must shoot and destroy the bad guys controlled by the computer. 2. Maze Games - The defining characteristic of the maze games is the maze of paths through which the player must move. 3. Sports Games - These games model popular sports games.
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Computer Games are just a waste of time and energy. The precedented statement suggest that computer games are wasteful and depletes vast amounts of energy. I beg to differ. Games are not a waste of time‚ but a time waster if you’re stricken with boredom. As well as the cure for monotony‚ many gamers make money by playing games. Games don’t waste your energy‚ it will improve and test you physically and/or mentally. It may as well educate you with many life lessons. First of all‚ a waste of time.
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Computer game is a form of computer software‚ run on a personal computer or games machine and played by one or more people using a keyboard‚ mouse‚ control pad‚ or joystick. Computer games usually combine sound and graphics and range from traditional games such as chess to fast-moving action games or complex puzzles. But on my own definition‚ I defined it as where teenagers spent their daily allowances to. On our generation nowadays‚ a lot are addicted to such online games like DOTA‚ KOS‚ Counter
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there’s little doubt that computer gaming has become high school students’ favorite leisure choice. Not surprisingly‚ gaming culture has become a polarizing force. Proponents see new educational opportunities‚ while critics cite a growing body of research that suggests negative impacts on behavior and cognition. Children who play video games may be more technologically competent. In many schools‚ computers and technology are used as teaching tools. Some video games also promote fine motor
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Foreign Literature On Computer Game Addiction Foreign Literature: Lepper‚ M. R. & Gurtner‚ J (2000)‚ states that prolonged and excessive use of these games can cause‚ mainly upon children‚ a number of physical and psychological problems which may include obsessive‚ addictive behaviour‚ dehumanization of the player‚ desensitizing of feelings‚ personality changes‚ hyperactivity learning disorders‚ premature maturing of children‚ psychomotor disorders‚ health problems (due to lack of exercise
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Computer games are misunderstood: they are not harmful to children. With technology spreading across the globe like an outbreak of an epidemic‚ more and more children have gained access to video games. Expectedly‚ some parents frown over the fact that the children might be addicted to video games. However‚ I do not see why video games‚ should be discouraged. The first question we should ask is‚ why do parents disapprove of video games? Is there any evidence showing how bad it is? The truth
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A Comparative Study between Intellectual Quotient and Emotional Quotient of Employees as Perceived by the Human Resource Manager of Selected Private Companies in Ortigas‚ Pasig City PART I. Personal Information Directions: Put a check (√) to your corresponding answer. Only one (1) answer per question is allowed. Name (Optional): ________________________________________________________ Age: _________ Sex: _____ Male Civil Status: ______ Single _____ Female ______ Married
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Effect of Computer Gaming CHAPTER I INTODUCTION Today’s society is different to the one that existed not so many years ago. Our society is constantly changing. The most important characteristics of our era may be the transformation‚ transmission and dominion of information. We live in an information society where the leading role has been given to new technologies‚ especially those devoted to information. Our society could not be imagined without new technologies and their role both in this
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Academic Performance and Behavior in Relation to Playing Online Games(MMORPG) of the IT Students of Saint Anthony College in Academic Year 2011-2012 Review of Related Literature and Studies REVIEW OF RELATED LITERATURE The researchers were able to gather literatures that are related to the study which gives background to present study. These literature review concerning the effects of playing online game (MMORPG) to the academic performance and behavior of I.T students . Online gaming
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