exposure to virtual online worlds such as Second Life. After learning about Second Life in class‚ various research and creating an avatar online and exploring the virtual world‚ I am amazed at everything it has to offer. Second Life is not only a type of internet game‚ it is a space where there are no limits to your creativity and expression. Strong communities are created and are even supported by the avatars’ own financial system‚ the Linden economy. Second Life is a place where you can meet and interact
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Virtual World – A Study of Second Life As a virtual world accessed through the internet‚ Second Life offers a three dimensional online digital experience that is imagined and created by its own inhabitants. Second Life boasts over 15 million users and is a universally appealing service. Many of the leading scholars on technology suggest that multi-user visual simulations like Second Life are at the edge of revolutionizing computerized technology. As such‚ Second Life can offer incredible advantages
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Case Study 4 Second Life is made up of individuals who want to experience a virtual world. There are college students in this virtual community as well middle-aged adults who both want to experience virtual destinations. Second life is already taking steps in making Web 2.0 technology‚ as they are revolutionizing the virtual community. They are doing this by adding options to visit real life places through advertisements on Second Life. This is providing them with a strong marketing technique because
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want to create a presence on Second Life for the café. Create a CRM strategy for doing business in the virtual world. Here are a few questions to get you started? How can your virtual world help business in the real world? To get a great understanding of the virtual world‚ one has to understand exactly what Second Life is. Second Life is an online virtual world developed by Linden Lab. It was launched in June‚ 2003. A lot of free viewers enable Second Life users‚ called residents to interact
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1. Enter the Second Life site (secondlife.com) and identify EC activities there. In second life virtual world‚ user creating a citizen inside the virtual world‚ they can be a business creator or a buyer; they can provide goods for sell‚ exchange information via the second life virtual world. 2. Which types of transactions are observable at the site? Inside second life we can find B2C‚ B2B transactions. Second life using virtual money call L$‚ user pay L$ to buy land or item‚ when seller collected
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Is Second Life Ready for Business? 1. How can Second Life provide value to businesses that use it? Second Life can provide value to businesses in four ways: by offering support to essential business functions‚ offering a low-cost platform to conduct meetings of workers and customers‚ increasing brand image‚ and as a recruiting platform for new employees. The program can offer support to important business functions like customer service‚ product development‚ training and marketing. For all these
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The Use of Second Life in Business Abstract Second Life and other virtual worlds like it are quickly becoming one more in an arsenal of mainstream applications that business are using to gain an edge on their competitors. However‚ since virtual worlds are still in the infancy stage‚ the ways that companies can best use them to further their goals is still under development. This paper takes a look at how businesses are using virtual worlds in the areas of brand and service expansion‚ virtual human
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Virtual WORLD The Second Life Environment The environment in Second Life will be familiar to anyone who has played The Sims‚ Grand Theft Auto‚ visited Disney World or read Neal Stephenson’s Snow Crash. But make no mistake. This isn’t a game. It is potentially a whole new Net. Reuters has opened a news bureau in Second Life and interviewed such luminaries as Arianna Huffington there. Sundance held a screening of the movie Strange Culture simultaneously in the real world and in Second Life. The British
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Second Life Lab Assignment #1 A ‘second life’ beyond the world we already live in is sometimes a hard concept to grasp. We live in a vibrant and high paced world‚ so to have to create and mimic our actual world we live onto a computer screen seems far-fetched. Digitally‚ we have come a long way from the bulky box computers that would take up the whole room. The graphics we see now on computer screens are enhanced in such a way that virtual worlds are possible. To create this second world to
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500 companies in Second Life – Activities‚ their success measurement and the satisfaction level of their projects ETH Zurich Chair of Strategic Management and Innovation Prof. Dr. Georg von Krogh Tutor Peter Jäger Author Alessandro Barnetta 5. January 2009 December 2008 Abstract Abstract 3-D environments and virtual worlds are emerging technologies that could change the future of Internet usage significantly. One of the most prominent virtual worlds is Second Life‚ because of dimensionless
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