Chapter 1 Client Server Technology: An Introduction Client/Server technology is a means for separating the functions of an application into two or more distinct parts. The client presents and manipulates data on the desktop computer. The server acts like a mainframe to store and retrieve protected data. Together each machine can perform the duties it is best at. Client-server computing or networking is a distributed application architecture that partitions tasks or work load between service
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The client–server model is an approach to computer network programming developed at Xerox PARC during the 1970s. It is now prevalent in computer networks. Email‚ the World Wide Web‚ and network printing all apply the client–server model. The model assigns one of two roles to the computers in a network: Client or server. A server is a computer system that selectively shares its resources; a client is a computer or computer program that initiates contact with a server in order to make use of a resource
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CLIENT SERVER ARCHITECTURE BSc 3&4 Aug 2012 – Nov 2012 HURES CASE STUDY 1. Do you think the problems faced by Hures‚ both past and present‚ are unique? Why or why not? The problems faced by Hures company in the past are common as this was what most companies have face after the revolution from the so called GOOD OLD DAYS in which mainframes roamed the earth and life was simple. Mainframes are powerful computers used primarily by corporate and governmental organizations
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successfully communicated between a HTTP client and server through the Internet. WWW – Worldwide Web was created which is ranked to have the best technological advancement and lifestyle advancement to date. SER V ER SID E FA C TO R S Websites have always been connected to a server which are the high-end specification computers that can handle the strain of million of users accessing the websites that are stored upon the server. With servers‚ they allow access to websites otherwise there would
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control table for Belmont State Bank | Fire | Flood | Power loss | Circuit failure | Virus | External intruder | Internal intruder | (70) Client computers at branches | | | | | | | | (60) ATMs at branches | | | | | | | | (90) Servers at branches | | | | | | | | (80) Dedicated circuits to central facility | | | | | | | | (80) Dial-up circuits | | | | | | | | (60) Branches | | | | | | | | (60) Central computing facility | | | | | | | |
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Advantages of Client Server Networks over Peer to Peer Networks 1) Centralization: Unlike P2P‚ where there is no central administration‚ here in this architecture there is a centralized control. Servers help in administering the whole set-up. Access rights and resource allocation is done by Servers. 2) Proper Management : All the files are stored at the same place. In this way‚ management of files becomes easy. Also it becomes easier to find files. 3) Back-up and Recovery possible : As all
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Jigsaw…………………………………………….... 03 Web server……………………………………….. 04 Web administration…………………………….... 04 How a Web server works………………………... 04 Administering the Web Server………………….. 06 Logging…………………………………………….. 06 Web Server Backup Procedures…………………. 06 Recovering From a Security Compromise………. 07 Security Testing Web Servers………………….… 08 Remotely Administering a Web Server…………. 08 Advantages of Web server……………………..... 09 Disadvantages of Web server…………………….10 Conclusion…………………………………………10
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KEY NOTES UNIT 1 - Introduction • Introduction to Client/Server Computing o Overview of Client/Server Computing o What is Client/Server Computing ▪ Client/server is a distributed computing model in which client applications request services from server processes and Servers receive those requests and perform actions such as database queries and reading files. o Application Tasks ▪ User interface ▪ Presentation logic
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File Server - Database Server - Transaction Server – Groupware Server - Object Server – Middleware - Building Blocks. Client Server Operating System: Anatomy of server program - Server needs from OS - Server Scalability - Client Anatomy - Client need from OS - Client OS trends - Server OS trends. Basic Concepts of Client/ Server Computing Client–server computing: Client–server computing is a distributed computing model in which client applications request services from server processes
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communicate with the DRUB server to select data to analyze. The second alternative will have the C++ program running on the server; the client will use his or her browser to interact with the server. A. Classify the two alternatives in terms of what type of application architecture they use. The first alternative that’s was suggested to Fred Jones would be a client/server architecture. The client is responsible for the presentation logic and application logic and the server is responsible for the
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