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    Should a Student Take Notes During College? When students reach college-level academics‚ note taking becomes a major role in the effective learning of college students. Studies have shown that effective note taking results in higher academic grades. There are a high number of students in colleges today that are receiving poor grades due to failing tests or quizzes over material that was taught to them but not remembered. The vast majority of these students have poor note taking skills. There

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    historians can create another textbook so that they have more room to bring back more about people like Columbus who have more to do with how America was started. FitzGerald stated that the characters of people like Columbus are being reconstructed‚ but she believes that keeping the originality of history is important as it should be fact. Historians should be able to keep the originality of the characters‚ but still be able to add stories or pictures that help the students understand the concept that

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    and telecommunications AREAS AND USES OF COMPUTER: * EDUCATION Computers are used in schools for teaching Computers are used for mathematical calculation Students can do their work by using computer * BANK Computers are used in banks for storing information about different account holders. Computers help in keeping a record of the cash. Computers help in giving all kinds of information regarding any account in the bank * ENTERTAINMENT Computers are used for playing games‚ listening to

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    Computers in Education By Carla Cooper and Evelia Ramirez December 2006‚ University of California at Berkeley www.consttutioncenter.org “Today‚ education is perhaps the most important function of state and local governments. Compulsory school attendance laws and the great expenditures for education both demonstrate our recognition of the importance of education to our democratic society. It is required in the performance of our most basic public responsibilities‚ even service in the armed

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    11 Introduction The idea of using games to engage students in the process of active learning is not new. Over the past several years‚ educators have been increasingly incorporating various games into their teaching curriculum in an effort to create a fun and engaging learning environment for students. Although this can be very challenging and time consuming‚ interactive‚ collaborative and competitive games tend to motivate and encourage student participation in the learning process. Over the years

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    Introduction Since the invention of computer and other technologies‚ lives of many people especially the students had the major impact. Computer made it easier for students to study. Internet is one of the major innovations in the computer system‚ and it is widely used all over the world. An information service like one of the uses of the internet is very dependable nowadays. On of the things it serves are the search engines. Search engines are like building a digital library for the future. It

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    Effects of Computer Addiction to Students Study Habits Research Report Presented to the Catanduanes State University Author’s Note This Research paper is for compliance In English 2 subject‚ Writing in the Discipline‚ this Second Semester School Year 2013-2014 Introduction DOTA (Defence of the Ancient)‚ DOTA 2‚ LOL (League of Legends) and other offline and online games are some of the most played computer games in the

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    Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances‚ and there is usually a substantial amount of help available to treat them. Alcohol‚ drugs and sex have all been known to bring out the addictive personality

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    find out the influences of computer games to the academic performance of second year college students at Bataan Peninsula State University Dinalupihan Campus during the Academic Year 2012- 2013. Specifically‚ it sought to answer the following questions: 1. How may the profile of the students be described in terms of their: 2.1 age and 2.2 gender 2.3 economic status 2. What are the factors that encourage the respondents to play computer games: 3. What are

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    the presence and proliferation of various online PC games in the country. Aside from its entertainment value‚ PC games affect the students’ habit where students currently affect their academic performance. At present times‚ people are highly engaged in internet and this includes computer games. Computer games are video games played on a general purpose personal computer rather than a dedicated video game console ar arcade machine. Their defining characteristics include a lack of any centralized controlling

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