organize the Sims’ time to help them reach personal goals. The Sims has changed drastically in the form of gameplay. [edit] Life Stages There are three life stages in The Sims: infant‚ child‚ and adult. While babies grow up into children‚ children and adults never age. This means children and adults remain in their life stage indefinitely. Sims‚ however‚ can die from various causes (e.g. burning to death in a fire‚ drowning in a pool‚ starving‚ or dying from diseases). The Sims: Livin’ Large
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The Sims 3 is the third major title in the life simulation video game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game‚ The Sims 2. It was first released on June 2‚ 2009 simultaneously for OS X and Microsoft Windows – both versions on the same disc. The Sims 3 was released to game consoles and smartphones on October 26‚ 2010‚ for PlayStation 3‚ Wii‚ Xbox 360‚ Android‚ iOS‚ and Nintendo DS. The Windows Phone version was made available
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Introduction: The Sims is one of the most popular video games series for players and it is developed by Maxis and is published by Electronic Arts. Electronic Arts is the world’s third-largest gaming company by revenue after Nintendo and Activision Blizzard. It is an American developer‚ marketer‚ publisher and distributor of video games and it has been founded on May‚ 1982 by Trip Hawkins. [1] As of May 2011‚ the franchise has sold more than 150 million copies worldwide and it is also the best-selling
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Company profile CFL (Core Finland ltd) which was found in 2006 in Finland. It’s a dynamic food marketing company. The present managing director of CFL is Joonas Turkama. The main activates of this company is are importing‚ marketing and sales of first class products‚ which have the potential to grow big brands nationally as well as internationally. The mainly focusing on building brands in order to gain a long term success. CoreFinland’s main target groups are wholesale‚ retail trade and HoReCa
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Test 2: Report on Capitalism Simulation Game On February 20th‚ 2014‚ in Values in the Workplace‚ we played a game simulating capitalism. The goal of the game was to get into teams; each team had a certain amount of the same resource. These resources could be traded and bought from one another‚ with a goal of creating “Widgets”. These widgets are then bought from the consumer. The team‚ who ends up with the most amount of money‚ wins the game. The strategies that arose during the simulation were
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“Are intellectual property laws ruining the game & graphic design industry?” Have you ever woken up one morning with the idea to create an invention that no one else knows about? Well what if I told you that someone was able to steal your idea without being charged a cent. You’d feel a lot of anger and frustration building up inside you right? This is the turning point where you take matters into your own hands‚ but how would you do that without knowing what to do? Yep you guessed it‚ Welcome
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friendly‚ lucky‚ and neat (not sure how many a child sim can have) 5) Carole’s character traits: Lucky‚ flirty‚ family-oriented‚ vegetarian‚ and artistic 6) Larry’s character traits: Heavy sleeper‚ green thumb‚ bookworm‚ easily impressed‚ and good sense of humor 7) Regina’s character traits: Great kisser‚ bookworm‚ natural cook‚ neat‚ and never nude I love playing the Sims 3...there’s so much things to do... 1. Make a REALLY fat sim‚ and then make them work out a lot‚ watch them
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to include SimCity 2000 (1993)‚SimCity 3000 (1999)‚ SimCity 3000: Unlimited (2000)‚ SimCity 4 (2003). It also released some non-sim titles‚ such as 1991′s RoboSport and the well-known1995 3D Pinball for Windows‚ which has been included as one of the standard system games in many Windows releases. After such success with the SimCity series‚ Maxis tried various other Sim- titles. Some of these attempts includeSimAnt‚ SimFarm‚ SimEarth‚ SimLife‚SimTower‚ and SimIsle. Maxis was also approached by companies
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mirrored in the gaming community. Players can create businesses within the game‚ whether clean or dirty‚ a player can acquire currency through their endeavours. For example‚ certain individuals within the highly popular simulation game called The Sims Online‚ a
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Gregory Lambert Ms. Amy Glaves English II September 4‚ 2012 It’s a Man’s World…Or Is It? It’s a man’s world… That statement is as stereotypical and offensive as it is wrong‚ but even today‚ many people still believe it to be true. Zoe Flower felt that way about the video gaming industry before she researched and wrote her article “Getting the Girl: The Myths‚ Misconceptions‚ and Misdemeanors of Females in Games” (Alfano 329-33) for Playstation Magazine nearly a decade ago. She begins her
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