Brief Integrative Case 1 Cross-Cultural Conflicts in the Corning–Vitro Joint Venture Vitro is a Mexican glass manufacturer located in Monterrey‚ Mexico. Vitro’s product line concentrates on drinkware but includes dozens of products‚ from automobile windshields to washing machines. Vitro has a long history of successful joint ventures and is globally oriented. Corning Inc. is most famous for its oven-ready glassware; however‚ Corning has diversified into fiber optics‚ environmental products
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Background PepsiCo is currently involved in 7 Joint ventures in People’s Republic of China (PRC) and is in the proposal process of investing into an equity joint venture in the city of Changchun.This proposal would be one of the first two green field equity joint venture with PepsiCo having control over both the board and day-today managmenet. PepsiCo uses capital budgeting tools such as NPV and IRR to systematically evaluate their investment project. Using this evaluation method Mr Hawaux‚ vice
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1. Joint venture between TCL and Alcatel In 2004‚ TCL Technology Holdings Limited‚ a multinational electronics conglomerate from Huizhou‚ China entered into a mobile phone manufacturing Joint Venture with Alcatel‚ a global corporation in telecommunication equipments‚ services and applications from Paris‚ France‚ in a bid to foray into the global market. The joint venture company - TCL and Alcatel Mobile Phones Ltd (TAMP) - managed research and development (R&D)‚ sales and distribution of mobile
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to include SimCity 2000 (1993)‚SimCity 3000 (1999)‚ SimCity 3000: Unlimited (2000)‚ SimCity 4 (2003). It also released some non-sim titles‚ such as 1991′s RoboSport and the well-known1995 3D Pinball for Windows‚ which has been included as one of the standard system games in many Windows releases. After such success with the SimCity series‚ Maxis tried various other Sim- titles. Some of these attempts includeSimAnt‚ SimFarm‚ SimEarth‚ SimLife‚SimTower‚ and SimIsle. Maxis was also approached by companies
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mirrored in the gaming community. Players can create businesses within the game‚ whether clean or dirty‚ a player can acquire currency through their endeavours. For example‚ certain individuals within the highly popular simulation game called The Sims Online‚ a
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Gregory Lambert Ms. Amy Glaves English II September 4‚ 2012 It’s a Man’s World…Or Is It? It’s a man’s world… That statement is as stereotypical and offensive as it is wrong‚ but even today‚ many people still believe it to be true. Zoe Flower felt that way about the video gaming industry before she researched and wrote her article “Getting the Girl: The Myths‚ Misconceptions‚ and Misdemeanors of Females in Games” (Alfano 329-33) for Playstation Magazine nearly a decade ago. She begins her
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Literature on how to manage International Joint Venture successfully. By Samaila Umar There is serious increase in the number of organisations seeking to operate in today’s highly competitive global markets with sustainable competitive advantage. (Taylor‚ 2004; Ernst & Halevy‚ 2004). In order to achieve this international expansion‚ companies use different market entry strategies. Earlier study on IJVs reveals that international joint ventures are the most common means of internationalization
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Game Based Learning Web-Sites for Students Game Creation Web Sites for All Joyce McCawley www.bbc.co.uk/schools/bitesize/ One of the games on this site is found under KS2 and called Questionaut. It has all of the elements of a video game. There are strategies required to move from one level to another‚ the students answer various questions to move on and they are rewarded when they meet the goal. The designers change the questions frequently so the student is playing a new game when
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3.1 Introduction to Joint Ventures 9 3.2 General facts about Toshiba‚ Motorola and TSC 10 3.3 Objectives and agreements 10 3.4 Factors of success 11 3.5 Lessons drawn from the case 12 4. Our intercultural team work 13 4.1 Our team work process 15 4.2 Presentation Performance……………………………………………………………….15 4.3 Individual Assessments .…………………………………………………………..…….16 5. Bibliography 18 6. Appendix: Additional information on the Motorola-Toshiba Joint Venture 1987 19 7. Powerpoint Slides
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