first place? We are living in a digital world. With smartphone or other types of portable devices‚ we can easily communicate with friends‚ read latest news‚ check emails‚ listen to music and watch videos on-the-go. According to comScore Mobilens’ report‚ 133.7 million people in the U.S owned smartphones (57 percent mobile market penetration) during the three months ending in February‚ up 8 percent since November. In October‚ 2010‚ smartphone market penetration was only 29.7%. With the importance
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industries‚ the smartphone industry is rapidly changing and highly Competitive‚ new and distinctive products are being developed continuously‚ and released almost weekly. For this reason‚ the landscape of the market can change dramatically from one year to the next‚ or even from one month to the next. It is also a relatively young industry and especially in the United States‚ some of the major players today hardly existed ten years ago. The predecessors of today’s smartphones are yesterday’s personal
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Blackberry‚ Apple’s iPhone and a myriad of smartphones running Google’s Android. Nokia’s Symbian operating system is showing its age compared to these newer smartphone offerings. During 2010 Nokia went from 36.6% of the mobile phone market to 27.1%. In the fourth quarter of 2010 Nokia’s Symbian OS was replaced by Android as the most widespread platform (Nagamine‚ 2011). The top three competitors to Symbian are beginning to take a serious bite of Nokia’s smartphone market share. Table 1 below shows a comparison
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pressure to reinvent itself for a world where mobile devices are the animating force in technology‚ rather than personal computers. The company’s $7.2 billion deal for Nokia’s phone units is an attempt to catapult the company up the ranks in the smartphone market‚ which has been dominated by more established players‚ like Apple and Google. Microsoft has agreed a deal to buy Nokia’s mobile phone business for 5.4bn euros ($7.2bn; £4.6bn). Nokia will also license its patents and mapping services
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Factor: 1.296‚ Available online at: www.erpublications.com Consumer Behavior towards Usage of Smartphone (In Rohtak City) Sudha Rani1‚ Neeta Sharma2 1‚2 Student of M. Phil.‚ Department of commerce‚ MDU‚ Rohtak‚ Haryana ABSTRACT Purpose: Despite the rapidly growing competition‚ the study of consumer behavior is very important. The aim of this paper is to analyze the consumer preference for brand of Smartphone (in Rohtak city) and second‚ to determine whether there is a significant difference between
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most influential‚ creative and leading players in global telecommunications with an n increasing influence in the industry’s future (HTC quietly billion‚ 2012). HTC’s portfolio includes smartphones and tablets powered by the Android and HTC Sense™ operating systems (HTC Annual Report‚ 2010). Focusing on smartphone market; devoting to innovation and design in the mobile phone industry; and committing to develop exceptional technology and products to cater for the diverse and exceed needs of users are
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and sellers of different products Oligopoly- a market structure in which there are few firms and firms take the response of other firms into account Smartphone- Monopolistic Competitive Many competing firms in the SmartPhone market All products are differentiated Samsung‚ Sony-Ericsson‚ HTC‚ Nokia‚ are just a few of the brands of Smartphones Mobile OS- Oligopoly 3 main firms in mobile operating system market Android OS (Google) Windows (Microsoft) iOS (Apple) All firm decisions
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share of the global smartphone market decline in the January-March quarter‚ as its shipment grew at the lowest rate in its history‚ research firm Strategy Analytics said in its quarterly industry report. Apple’s market share fell to 18% from 23% in the same period a year earlier” (http://online.wsj.com/news/articles/SB10001424127887324474004578445712299078452) Opportunities -Increasing growth of Smartphone and tablet markets (There is a high demand for tablets and Smartphones globally‚ as they are
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Real Sense 3D depth camera fitted into smartphone The real sense is introduced in 3D that included into the camera and the 3D defines the depth for camera which will fit into the smartphones this defines the new technology in real sense 3D for cameras. In the latest Intel announced the version of its 3D depth camera which is small and thin enough to be fitted into smartphone with 15.2cm where real sense sensor can be used to detect hand and head movements and makes it possible to change the focus
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Electronics in collaboration with Oculus VR. The Gear VR is a unit itself which contains the high field of view lenses as well as a custom Inertial Measurement Unit (IMU) for rotational tracking. The Gear VR will be connected to a smartphone via micro-USB. The smartphone must be a compatible Samsung Galaxy device that acts as the headset’s display and processer. The Gear VR also includes a touchpad and back button on the side. There is also a proximity sensor to detect when the headset is
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