"Social forces on video game industry" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 2 of 50 - About 500 Essays
  • Good Essays

    affects Video Game Industry. … This statement will have a short-term positive impact on this entity‚ which adds to its value. "Large Number Of Substitute Inputs (Video Game Industry)" will have a long-term negative impact on this entity‚ which subtracts from the entity’s value. This qualitative factor will lead to an increase in costs. Diverse distribution channel The more diverse distribution channels become the less bargaining power a single distributor will have. This positively affects Video Game

    Premium Marketing Learning curve Distribution

    • 768 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns pertaining

    Premium Video game console Video game Nintendo

    • 1369 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    influence can be seen all over the world—on television‚ in comic books‚ in video games‚ in electronics‚ in the film industry‚ and even in music. In fact‚ currently‚ 60% of all the cartoon shows being broadcast on television the world over are from Japan. (Croal) Indeed "Japanese anime characters have established a substantial base of fans in Europe and North America" (Shuhei). Similarly‚ the Japanese video game industry has been very successful in the world. It has proven to have many positive

    Premium Japan Management Toyota

    • 2325 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    Pricing strategy in video game industry Video Gaming industry has gone dramatic changes when more and more digital platforms emerge and improved technology in portable devices‚ mainly in social games(Facebook‚ Myspace) and mobile games. 27% of US online population play at least one game on social network‚ and Facebook gaming revenue hit $1.32 billion in U.S market in 20111. Also‚ as more than more people have smart phone especially apple’s iOS devices‚ gaming application becomes more and more popular

    Premium Video game Video game industry Video game console

    • 1239 Words
    • 5 Pages
    Powerful Essays
  • Satisfactory Essays

    Subject: The Home Video Game Industry: Industry Analysis History In 1949 the video game was thought of for the first time by an engineer named Ralph Baer but it would be years before video games would enter the spotlight.1 In 1972 Steve Bushnell started the first gaming company Atari. Until 1978 there were very few games for the home system. In 1982 Atari releases a newer version and sales start to sore. In 1985 Nintendo enters the market with the NES. Nintendo still outsells both companies

    Premium Video game Video game console Video game industry

    • 870 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    Nova Southeastern University Wayne Huizenga Graduate School of Business & Entrepreneurship Assignment for Course: MGT5015 - Legal‚ Ethical and Social Value of Business Submitted to: Dr. Stephen C. Muffler‚ J.D.‚ LL.M Dr. Frank J. Cavico‚ J.D.‚ LL.M Alberto LinaresN#Address City‚ FL Zip954-253-0035 | Amanda MillerN#AddressCity‚ FL Zip954-309-4652 | Vanessa NavarreteN#AddressCity‚ FL Zip561-214-2521 | | | | | | | Gabriel PlazaN#AddressCity‚ FL Zip954-449-5765 |

    Premium Video game Video game controversy Video game industry

    • 7776 Words
    • 32 Pages
    Powerful Essays
  • Good Essays

    The video game industry has been under repeated attack by accusations that the material in their best-selling video games has harmful effects on children and on society as a whole. With $10 billion dollars in annual sales the gaming industry has an interest in any policies that may hinder business and produce false information to the public. In the search for answers an examination of medical findings from groups such as the American Medical Association (AMA)‚ American Academy of Child & Adolescent

    Premium Video game Video game controversy Violence

    • 1196 Words
    • 5 Pages
    Good Essays
  • Best Essays

    Video Games

    • 3538 Words
    • 15 Pages

    Video Games Ngo Quoc Tien Le Minh Huy Lam Quang Dat Le Phu Trung Nguyen Tran Phuong Duy Doan Tan Sang Ong Xuan Hoa Tran Nguyen Thien Hoang BBus 3.1 8 January 2013 Professor Douglas Foster Abstract The video games industry has been through a total transformation in recent years. We can easily find in the market a wide range of video games‚ such as computer games (PC)‚ console games or even interactive games with various contents. Video games industry had its annual revenue growth rate

    Premium Video game

    • 3538 Words
    • 15 Pages
    Best Essays
  • Good Essays

    Video Game

    • 1110 Words
    • 5 Pages

    violent video games on the manifestation of aggressive behaviors in young people is controversial. The objectives of this research project were as follows: (1) to review scientific studies of the effects of violent video games on aggressiveness; and (2) to examine the evidence that playing violent video games plays a role in the behaviors of school shooters. Video games occupied a large amount of my time as a child‚ and I found that the experience of playing largely nonviolent games was a

    Premium Video game Video game industry Video game controversy

    • 1110 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Video Games

    • 7396 Words
    • 30 Pages

    Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s‚ advocates of video games have emphasized their use as an expressive medium‚ arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The

    Premium Video game Video game controversy Video game industry

    • 7396 Words
    • 30 Pages
    Good Essays
Page 1 2 3 4 5 6 7 8 9 50