An Approach to Sexist Language in English BA.Yainier Moreno Rivera & BE.Yaima Riveri Ruiz Abstract Language is a perfect tool for communication‚ much older than any of our institutions‚ which was not designed or created by any particular man‚ woman or group of people‚ but rather was a perfect example of the work of an invisible hand in society. It came to be spontaneously over the millennia of human history‚ serving all different needs of all kinds of societies. The current work aims at presenting
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Silence Speaks Louder than Words: How to Communicate about CSR Engagement Effectively A Case Study of Noir Authors: Lea Tae-Mee Søndergaard Nielsen (282853) Gro Anna Haldrup Skovbjerg (282834) Supervisor: Michael Hübertz Characters: 98.895 Date: May 5th 2010 BA in Marketing and Management Communication Aarhus School of Business 1 Executive Summary This thesis seeks to shed light on the challenges companies
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The effect of video games on the brain is a research area gaining popularity as the percentage of children and adults who play video games is on the rise. Some people believe violence in video games and in other media promotes violent behavior among viewers. While there is not sufficient data to validate this claim‚ there are a number of studies showing that video games can increase aggressive behavior and emotional outbursts‚ and decrease inhibitions. From a few of these studies‚ and from my own
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change. (Dean‚ 1990) A phonological disorder is a certain type of speech sound disorder and it can be referred to as an articulation disorder. Clients with a phonological disorder are unable to use a few or all of the speech sounds that correspond to their age group. This can result in their speech having poor intelligibility. Metaphon therapy is an approach used for the treatment on phonological disorders. On the basis of the evidence currently available with regards to phonological disorders it is suggested
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Children in the Philippines: “No Time for Play” What brand of sugar are you using right now? Where was it made? Do you know what went into the making of your sugar? It could be the blood of a child‚ the sweat of a child‚ the tears of a child. Now‚ as I read about child labor‚ I look down at the pack of sugar I am using. I twist it around in an attempt to get a look at the tag‚ I can read the plain white tape into the tag: "Manufactured in Negros Occidental”. As I slowly put the sugar
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Amine Mena 10/27/14 “Children Need to Play‚ Not Compete” Sports in general are a way to have fun and a way for kids to be more active. Especially in this generation where technology took over our minds. There are many types of sports programs‚ and each one is directed to specific groups‚ and it all depends on the physic and the background of the player‚ some sports are dangerous and stressful for some individuals‚ but others are a great match. Competitive Sports like football and
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the children’s book‚ The Other Side‚ readers can understand the author uses a child-like tone‚ remarkable symbolism‚ and writes appropriately for young audiences. As portrayed in the story‚ readers can unconditionally recognize the authors child-like tone. Clover uses informal language such as “that girl didn’t” or “mamma.” This shows readers that the story is written to have a child-like tone. It is obvious that the intentional audience for The Other Side is children. The author writes from
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the English word-stock Learning objects: After you have studied the material you should be able: a) To speak on: -The term "native (word-stock)‚ sources of borrowing‚ “origin of borrowing”. -To give characteristic of the words of "native origin" b) Borrowings in English language (causes‚ ways‚ their assimilation‚ etc.) c) To speak on the interrelation between native and borrowed elements in the English language. Literature to be studied: 1. A course in Modern English Lexicology
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Emergence of English as a world language The need for a global link language Prof. Anil Sarwal[1] The primary means of communication among the peoples of the world is language. According to a well known linguist‚ Frank Palmer[1]‚ the difference between human beings and animals is poorly described by the label homo sapiens (man with wisdom). He questions what do we mean by wisdom? Anthropologists describe man as a tool maker‚ but even apes are known to be able to make primitive tools. In fact
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background play online game for the students is not a stranger in this day and age. not only students junior high or high school but kids kindergarte were often encountered are playing online games. Internet cafe business grows especially in Bengkulu last few years. have an impact on rising rates of online game players among students. Of this problem there are the effect either positive or negative. I try to discuss how the negative effects of online games for students? Many cases
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