"Sony aibo the world's first entertainment robot" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 35 of 50 - About 500 Essays
  • Good Essays

    Sony v IPod 102314

    • 1217 Words
    • 3 Pages

    Sony Versus IPod  Case Preparation and Discussion for MKTG505  2015 NIU MBA FastTrak    Ronald Kollman and Wang Weixun  October 27th‚ 2014        1.  What are the advantages of proprietary products like Sony and Apple employ versus  open source products like IBM or Dell advocate?         The advantages of proprietary products is that they have a captive market with regard to  accessories and deliverable content.  For example‚ music for the iPod is mostly deliverable  through the iTunes application

    Premium Apple Inc. Sony

    • 1217 Words
    • 3 Pages
    Good Essays
  • Good Essays

    All Types Of Entertainment In today’s society everyone seems to be trying to find the best form of entertainment. Most people now days seem to find this entertainment fix with television. So many people seem to watch TV for the simple fact that it offers such a wide variety of choices. The different kinds of series can be broken down into four major groups: situation comedies‚ serial shows‚ reality television‚ and sports. A major category of TV shows is the situation comedy. In situation comedies

    Free Television Television program Reality television

    • 733 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Sony Vaio Consumer Behavior

    • 3027 Words
    • 13 Pages

    In this Consumer Behavior assignment‚ students are required to choose a product such as Apple-iPad‚ Apples-iPhones‚ laptops‚ cars‚ handbags‚ cosmetics‚ skin care‚ food and beverages and so on. The product that I choose is Sony VAIO T Series Ultrabook. First of all‚ students are required to study and give an introduction about the explanation on the product and address the background of the product. Next‚ students are required to identify the features and criteria weight age the buying

    Premium Sony Blu-ray Disc

    • 3027 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Sony Corporation is an electronic company manufacturing major products such as televisions‚ digital imaging‚ audio/video‚ semiconductors‚ electronic components‚ smart phones and medical related equipment. Additionally‚ Sony offers other products such as financial services and life insurance (Reuters). At one point‚ Sony was one of the leading electronic companies. Today‚ Forbes marked Sony as the 79th company on the “The World’s Most Valuable Brands” (“Forbes”‚ 2015) However‚ it has been challenging

    Premium Apple Inc. Marketing Sony

    • 1254 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    Sony Corporation Time Context: End of the fiscal year in March 2000 Viewpoint: Marketing Analyst Facts: March‚ 2000 - Sony Corporation began to redesign itself as a forward-looking company in the network era of the 21st century. Consolidated net sales in the given fiscal year: 6‚687 billion yen Operating income: 241 billion yen Sony’s market capitalization: 9.1 trillion yen 4th among the Japanese companies listed on the Tokyo Stock Exchange as of May 18 2001 (Top 3 companies- NTT Docomo‚

    Premium Sony

    • 2132 Words
    • 14 Pages
    Powerful Essays
  • Powerful Essays

    J Intell Robot Syst (2012) 66:223–243 DOI 10.1007/s10846-011-9612-2 Human Detection and Identification by Robots Using Thermal and Visual Information in Domestic Environments Mauricio Correa · Gabriel Hermosilla · Rodrigo Verschae · Javier Ruiz-del-Solar Received: 11 December 2010 / Accepted: 30 May 2011 / Published online: 12 July 2011 © Springer Science+Business Media B.V. 2011 Abstract In this paper a robust system for enabling robots to detect and identify humans in domestic environments is

    Premium Infrared Human anatomy Faces

    • 12411 Words
    • 50 Pages
    Powerful Essays
  • Powerful Essays

    Macro Environment of Sony

    • 7807 Words
    • 32 Pages

    competitive and financial markets‚ and indeed become the organization ’s most valuable assets. In the field of marketing‚ brands originated in the nineteenth century with the advent of packaged goods. The first registered brand was the red triangle registered by Bass beer‚ as the British were the first to introduce a law for trade mark registration. Industrialization moved the production of household items‚ such as soap‚ from local communities to centralized factories. When shipping their items‚ the

    Premium Brand Branding

    • 7807 Words
    • 32 Pages
    Powerful Essays
  • Powerful Essays

    Strategic Alliances and Entertainment Jobs had the early strategic vision to complement computing with movie entertainment. After founding NeXT‚ he personally acquired a majority interest in the young movie company Pixar in February 1986. Jobs went on to invest ¼ of his personal wealth into Pixar. In 1995‚ Pixar solidified its position within animated movies with the debut of Toy Story. Grossing $358 million worldwide‚ it became the 3rd-largest grossing animated movie in history. After this

    Premium Apple Inc. Smartphone App Store

    • 1993 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    The Effect of Entertainment on Society In the book‚ Life the Movie: How Entertainment Conquered Reality‚ Neal Gabler wrote that entertainment is harmful to society. He views entertainment as “fun‚ effortless‚ sensational‚ mindless‚ formulaic‚ predictable‚ and subversive.” While some of his points are valid‚ others fall flat because the counterargument is not addressed. Entertainment is not harming society in any way. If anything it is bettering society in ways that might not be possible without

    Premium Television Film Television program

    • 790 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Entertainment Entertainment is any activity which provides a diversion or permits people to amuse themselves in their leisure time‚ and may also provide fun‚ enjoyment and laughter. People may create their own entertainment‚ such as when they spontaneously invent a game; participate actively in an activity they find entertaining‚ such as when they play sport as a hobby; or consume an entertainment product passively‚ such as when they attend a performance. Entertainment industry (informally known

    Premium Entertainment

    • 689 Words
    • 3 Pages
    Good Essays
Page 1 32 33 34 35 36 37 38 39 50