Qualitative Health Research http://qhr.sagepub.com/ ’ ’I am not a robot! ’ ’ Interpreters ’ Views of Their Roles in Health Care Settings Elaine Hsieh Qual Health Res 2008 18: 1367 DOI: 10.1177/1049732308323840 The online version of this article can be found at: http://qhr.sagepub.com/content/18/10/1367 Published by: http://www.sagepublications.com Additional services and information for Qualitative Health Research can be found at: Email Alerts: http://qhr.sagepub.com/cgi/alerts Subscriptions:
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In the Victorian Era entertainment was the best thing. If you worked hard all day in the house or the field and you wanted relief. You would just find something to entertain you and your family. There were all kinds of things but here is the most popular one. You could go to the field and play sports or go to the field and hunt. Then you could also go to town and go to the theater. There they acted in plays and you could watch or perform. Also in theater you told listen to people tell jokes and you
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J Intell Robot Syst (2012) 66:223–243 DOI 10.1007/s10846-011-9612-2 Human Detection and Identification by Robots Using Thermal and Visual Information in Domestic Environments Mauricio Correa · Gabriel Hermosilla · Rodrigo Verschae · Javier Ruiz-del-Solar Received: 11 December 2010 / Accepted: 30 May 2011 / Published online: 12 July 2011 © Springer Science+Business Media B.V. 2011 Abstract In this paper a robust system for enabling robots to detect and identify humans in domestic environments is
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http://www.storyofkorea.com/?p=130 Korean entertainment company – SM Entertainment S.M. Entertainment Co.‚ Ltd S.M. Entertainment is Korea’s best known entertainment & media group‚ operating businesses in the fields of planning‚ production‚ distribution‚ and circulation of records‚ licensing‚ publishing‚ singer/actor management‚ agency activities‚ start-up marketing‚ Internet/mobile content‚ and education. S.M. Entertainment was the first Korean entertainment company listed on the KOSDAQ (April‚ 2000)
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YG ENTERTAINMENT By: Samantha Li WHAT DOES YG ENTERTAINMENT DO? Create Musical Artists Produce Actors Train people in the Performing Arts Creates Idols MISSION STATEMENT “Become a brand that brings a valuable change to the lives of everyone around the world based on YG Spirit.” YG ENTERTAINMENT HISTORY Establishe d MF and Yang Goon Entertain ment Changed name to YG Entertainment to 2001 Known worldwi de for YG Family PLACE Global Company Main Building located in Hapjeong-dong‚
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PESTLE analysis * Political factors There are several aspects that should be taken into the consideration. The overall economic situation in the world and in specific regions can take a significant role in a political decision making in any country. For example‚ the economic downfall in Greece and Spain might influence policies of other European countries which might take new restrictions. The tax policy is another important factor in this context. In Europe the average standard VAT rate is
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FRAM and SONY (Throughout the assignment I have referred to the staff mainly as salespeople and counter staff to correspond with the case study. Each quote or extract from academic journals are numbered and relate to the reference list at the back) Word count:1592 1)The sales manager’s (at FRAM oil filters) key objective is to provide his or her salespeople with the skills and traits that will push FRAM products through the distribution channels at a faster rate and larger scale‚ skills that
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All Types Of Entertainment In today’s society everyone seems to be trying to find the best form of entertainment. Most people now days seem to find this entertainment fix with television. So many people seem to watch TV for the simple fact that it offers such a wide variety of choices. The different kinds of series can be broken down into four major groups: situation comedies‚ serial shows‚ reality television‚ and sports. A major category of TV shows is the situation comedy. In situation comedies
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In this paper‚ we will examine the video game console industry and apply Porter’s Five Force model to SONY. Sony is a big media conglomerate with businesses in the gaming‚ music‚ movies/entertainment and electronics industries. It has a strong brand image‚ a wide product range and had over $75 billion in sales in 2010. For the purposes of doing this analysis‚ we will concentrate on Sony’s performance in the video game industry‚ understand its current position with respect to its competitors and recommend
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it easier for me to understand just how deeply rooted the construction of race and racism within American entertainment is. I also think it’s been interesting to look at the way the entertainment industry continues to perpetuate these notions about race‚ even though I had previously believed that this specific institution was be more progressive in it’s way of developing content. After the first assignment‚ I was shocked to find that commercials and ads are still so racially driven by using both discrete
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