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    CASE 1 SONY AIBO

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    What is the value proposition? AIBO was not only a lovable toy but also an intelligent functional product that Sony programmed to respond with affection to creatures that ask for people’s nurturance. Sony made it have “brain” and motor skills by artificial intelligence software‚ made it have “emotion” and “personality” which made customers take it as real pet‚ or companion. People give care to it and get reaction as well. This kind of feedback loop is an area where people are really emotionally vulnerable

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    Sony China Market Segmentation Memorandum Date: To: From: Subject: October 27‚ 2014 Richard Lopez Hernan Alvarez Sony Targets Laptop Consumers In China Sony VAIO is the best computer that serves the needs of every customer and is not comparable at all. From the conducted 760 surveys‚ 18 percent are grouped in the segment of entertainment lovers. Then 88 percent of all the entertainment lovers plan to by a laptop within the next 12 months‚ according to Exhibit 8. Therefore‚ there are approximately

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    1. Introduction 1.1 Background Sony Ericsson was found in 2001 as a joint venture owned in equal parts by the Sony Corporation and Ericsson AB. The mother company‚ Sony Ericsson Mobile Communications AB‚ is registered in Sweden where also its headquarters are. Since it dominates the market with a market share of around 45%‚ Sony Ericsson is the market leader in Sweden in the mobile phones sector in 2007. The continuous popularity of its new mobile phones will ensure that the company continues its

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    Sony Play station The research and development for the play stations started in the 1990s. The play station was a combination and creation of Nintendo and Sony. The first play station was invented in 1994 and there were only 200 play stations made. To improve Play station 1 Sony was made PS2 in 2000. PS3 came out on the 17th of November 2006. The PS3 was a better version of all the Play stations and it has more features. The PSP (PlayStation Portable) was released on different times in different

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    SWOT ANALYSIS SWOT ANALYSIS OFSONY CORPORATION&L.G COMPANY  STRENGHTS Of SONY CORPORATION  Strong Brand Image  Worldwide Reputation  High Market Share  High Quality Products  High Technology  Pioneer in the Industry as Being Creative and Innovative  Supports R&D Activites  Diversification in Manufacturing Locations Around the World  Ability to Provide High Motivation to Its Employees  Loyal Customers STRENGHTS Of L.G   SWOT ANALYSIS  Market leader in home

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    SWOT Analysis for Sony Ericsson Strengths: Increased market shares Reduced losses: Sony Ericsson has been successful in reducing its company losses in the past year. The company cut its total losses by more than half in the second half of 2002. Sony Ericsson should look to continue to cut costs in order to narrow company losses even further. The success of the joint venture will be viewed by its ability to break even and generate profits. Brand name: Having a strong brand name means

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    Sony Corporation Business in New Asia Prof. Wiboon Meijuan Xu overview of Contents • Brief environmental analysis of the company’s current situation • Brief explanation of the decision(s) facing them • Brief recommendation of what they should do Overview of company • COMPANY: Sony‚ a company founded in 1946 with one of the most famous global brand names. • SONY’S DNA: A distinctive will and drive to generate new value • MAIN BUSINESSES: Sony operates primarily as a consumer electronics firm

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    PEST Analysis for Sony Corporation POLITICAL FACTORS Political factors for Sony Corporation can be changed at any time. TheGovernment holds the power to change any policies and regulationswhich may affect Sony at the time. The credit crunch and the recession may become reduced‚ therefore resulting in better trades for Sony Corporation. However this also means that the same has occurred for Sony¶s competitors. This means that Sony must develop ideas on how to stay ahead of its competitors. The

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    Evaluation of Sony Corporation’s strategy Sony have successfully created an incredible brand name previously‚ however‚ its legend seem to be falling apart recently. In fact‚ Sony’s net profit for the July-September quarter for 2006 falling 94% to 1.7 billion Yen‚ compared to 28.5 billion Yen for the same period last year (Benson‚ 8th Nov 2006). The major reasons for the declining profit are affected by the critical strategic issues faced by Sony which became a main drawback for them. The first

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    Sony Aibo Case Study

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    Sony AIBO case analysis AIBO‚ a robotic dog doesn’t do anything useful at all‚ but provides “entertainment” by stimulating some of the personality characteristics of a pet without the inconvenience of a real animal. According to Toshitada Doi‚ Sony’s leading computer engineer‚ AIBO is a computer that provides love and healing for people. The first generation ERS-110 can imitate dog’s behaviors‚ “see”‚ show “emotions”‚ “learn” and evolve “personality”. The second generation ERS-210 has voice recognition

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