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    32/64-bit era‚ Sega’s market share plummeted with the Sega Saturn‚ and Sony – a newcomer in the industry – became the market leader[citation needed] (Nintendo took second place with their Nintendo 64).[citation needed] As of 2005‚ the most significant console manufacturers in the industry during the 128-bit era were Sony (PlayStation 2)‚ Nintendo (Nintendo GameCube)‚ and Microsoft (Xbox).[citation needed] Of these three‚ Sony remained worldwide market leader with Nintendo and Microsoft roughly equal

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    The Fishbein Model

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    "THE FISHBEIN MODEL" 1975‚ 1980 and Apple`s I-phone Attitude – How does a consumer develop and change attitude? When we buy products we weight the most important attributes. Psychologist Martin Fishbein states that the attitude toward an object is the sum of the consequences of that object weighted by the evaluation of those consequences In order to understand the consumer behavior the Ajzen and Fishbein´s theory of reasoned action (TRA) can be used. TRA was initially associated to voluntary

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    Why did Sony lose its leading competitive position? One reason was that Sony’s corporate-level strategies no longer worked in its favor; the leaders of its different product divisions had developed business-level strategies to pursue their own divisions’ goals and not those of the whole company. Also‚ Sony’s top managers had been slow to recognize the speed at which technology was changing and as each division’s performance fell‚ competition between corporate and divisional managers increased. The

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    boost savings ‘Sony undertook major reconstructing initiative in February 2009‚ reorganising its operations into two groups‚ one based around networked media products (games‚ computers‚ music-players‚ new mobile products and related services)‚ and the other around televisions‚ cameras and components. The reconstructing means that software development and acquirement will be wrestled from individual product groups and centralised. Sony Financial Holding Inc.‚ Sony Music Entertainment‚ Sony Pictures Entertainment

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    Two girls walk into their local Café Coffee Day outlet. One goes to the counter and purchases two cappuccino coffees and some other pastries. The other sits at the table and opens her Sony Vaio Laptop. Within few seconds‚ she connects to the internet using Airtel’s data card. Once on the net‚ the girl “Google’s” name of the band that played the soundtrack of the English movie she saw yesterday. The number of websites comes up with advertisements. One of the advertisements was for the soundtracks

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    retailing. This report focuses on the consumer electronics division of Sony‚ a well-known brand in the industry‚ whose five different stages of the value chain (same as above chart) is analysed in more depth below. 1. Product Design The first stage of the value chain is Product Design‚ which Sony keeps in-house. The company emphasises on “building high-performance‚ easy-to-use and beautiful products with a distinctive Sony flair” (Sony‚ 20111). Within the consumer electronics value chain‚ there are numerous

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    for compact discs (Wikipedia 2005). This software is designed to control the distribution (copying) of material on compact discs. One version of this software‚ ‘XCP-Aurora’‚ was used as a copy protection measure by Sony in 2005. This software was discretely included in many Sony music CD’s at that time. On the first occasion that a user attempted to play or copy music from a CD containing XCP‚ the software was automatically installed on the users system. It is noteworthy that this only applies

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    The Sony Corporation: A Case Study in Transnational Media Management by Richard A. Gershon‚ Western Michigan University‚ U.S.A. and Tsutomu Kanayama‚ Sophia University‚ Japan The transnational corporation is a nationally based company with overseas operations in two or more countries. What distinguishes the transnational media corporation (TNMC) from other types of TNCs‚ is that the principle product being sold is information and entertainment. The following paper is a case study analysis of the

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    selects Sony 4K to digitise content‚ expand its offering and improve picture quality for film-goers in Maidenhead Basingstoke‚ 7 February 2013 – Sony Digital Cinema has today announced that Norden Farm‚ an Arts Centre based in Maidenhead‚ has installed its new 4K projector to transform the viewing experience for customers‚ enable the delivery of alternative content‚ and boost its corporate offering‚ allowing the organisation to deliver a wider range of services to its local community. The Sony SRX-R515

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    References: Kunii‚ I.‚ Edwards‚ C.‚ Greene‚ J.‚ Grover‚ R. and Lowry‚ T. (2002)‚ "Can Sony regain the magic?"‚ Business Week (USA)‚ 11 March 2002‚ p. 46‚ ISSN 0007-7135. Reisner‚ R. (2002)‚ "When a turnaround stalls"‚ Harvard Business Review‚ Vol. 80 No. 2‚ p. 45‚ ISSN 0017-8012.

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