Business Ethics & Corporate Social Responsibility of “SONY Corp.” Index SR NO. CONTENT 1. INTRODUCTION 2. BUSINESS ETHICS 3. CSR ACTIVITIES 4. CONCLUSION Business Ethics Business ethics is a form of applied ethics or professional ethics that examines ethical principles and moral or ethical problems that arise in a business environment. It applies to all aspects of business conduct and is relevant to the conduct of individuals and entire
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Sony‚ the Japan-based multinational conglomerate‚ is one of the leading manufacturers of consumer electronics devices and information technology products. Sony was responsible for introducing path breaking products like the Walkman‚ the Discman‚ and the PlayStation gaming console‚ among others. But in the late 1990s‚ it lost its leadership position in many product lines in which it was operating. Analysts attributed this to the silo culture prevailing in the organization. Each of the departments
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Recently‚ Sony and Microsoft both released their newest gaming console‚ the Play Station 4 and the Xbox one. Before the release‚ there were several spec releases and features slowly being revealed throughout many conferences. Both companies used this opportunity to understand the competing model‚ and they decided whether to make changes to their product accordingly. Price had been a critical issue with the last generation consoles‚ the PS3 and Xbox 360. The PS3 debuted with a price that limited initial
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In this paper‚ we will examine the video game console industry and apply Porter’s Five Force model to SONY. Sony is a big media conglomerate with businesses in the gaming‚ music‚ movies/entertainment and electronics industries. It has a strong brand image‚ a wide product range and had over $75 billion in sales in 2010. For the purposes of doing this analysis‚ we will concentrate on Sony’s performance in the video game industry‚ understand its current position with respect to its competitors and recommend
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The product The first market mix element is Product. A product is anything that can be offered to a market for attention‚ acquisition‚ use or consumption that might satisfy a need or want. Product decision normally base on brand name‚ functionality‚ styling‚ quality‚ safety‚ packaging‚ repairs and support‚ warranty‚ accessories and services. These product attributes can be manipulated depending on what the target market wants. Also‚ customers always look for new and improved things‚ which is
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Sony TV business loses much money for the company SAMSUNG-LG-SONY(third largest) http://www.statista.com/statistics/267095/global-market-share-of-lcd-tv-manufacturers/ The TV business‚ which has racked up around 790 billion yen of losses over the past 10 years‚ has been one of the main contributors to persistent losses in Sony’s flagship electronics division Without the facility to produce its own LCD panels Sony found itself forced to buy in components from the likes of Samsung and Sharp. However
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Sony Corporation Time Context: End of the fiscal year in March 2000 Viewpoint: Marketing Analyst Facts: March‚ 2000 - Sony Corporation began to redesign itself as a forward-looking company in the network era of the 21st century. Consolidated net sales in the given fiscal year: 6‚687 billion yen Operating income: 241 billion yen Sony’s market capitalization: 9.1 trillion yen 4th among the Japanese companies listed on the Tokyo Stock Exchange as of May 18 2001 (Top 3 companies- NTT Docomo‚
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and core rigidities of Sony In their own success‚ Sony created a problem for themselves – resisting changing‚ and failing to recognize that changes were happening rapidly. All core competencies have the potential to become core rigidities (死板). Core rigidities inhibit Sony’s ability to access and develop new capabilities‚ and it prevents Sony from responding appropriately to changes‚ in particular the rapid changes in technology‚ thus losing their competitiveness. The culture for Sony appears
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electronic industry works. As technology keeps getting better and better in our modern days‚ all electronic manufacturers should also come out with more innovative products as the technology grows. This will allow the electronic companies from all around the world to gain competitive advantage. The corporation which I had chosen to analyze is Sony‚ one of the leading and most
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Environment………………………………………. PAGE 07 Technological Environment………………………………………... PAGE 08 1. Product and Services Overview……………………………………. PAGE 09 2. Market Segmentation………………………………………………. PAGE 10 Tactical Marketing Plan…………………………………………………PAGE 11 1) Product and Services……………………………………………............. PAGE 11 Product Quality………………………………………………… PAGE 11 Product Features……………………………………………….. PAGE 11 Product Style & Design………………………………………… PAGE 11 Branding……………………………………………………….... PAGE 12 Packaging………………………………………………………
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