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    Entertainment Center

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    of adding a major entertainment center to a shopping mall has been gaining popularity over the past few years. Several of these so called ’mega-malls ’ have been constructed in various regions of the country‚ with substantial square footage allocated to large-scale entertainment centers. The first major entertainment mall was probably the West Edmonton Mall in Alberta‚ Canada‚ which came complete with a full amusement park and indoor surfing. Some of the largest U.S. entertainment malls now include

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    Core & Main Policies The information below outlines various‚ current company-wide policies‚ as set forth by Core & Main. Information Obtained Currently‚ Core & Main utilizes several security-related policies‚ published externally for customers‚ or others affiliated with the company‚ pertaining to cookies‚ web beacons‚ third parties‚ and web-based information security. However‚ policies and procedures pertaining to the internal operations of Core & Main are likely considered to be confidential

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    Media Entertainment

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    Film industry in India: New horizons Media & Entertainment industry in India With more than 600 television channels‚ 100 million pay-TV households‚ 70‚000 newspapers and 1‚000 films produced annually‚ India’s vibrant media and entertainment (M&E) industry provides attractive growth opportunities for global corporations. Enticed by economic liberalization and high volumes of consumption‚ many of the world’s media giants have been present in the Indian market for more than two decades. However‚

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    The PlayStation 2: Best-Selling Console of All Time What is the best-selling console of all time? Most people will tell you the Wii or the Xbox 360 or the PS3 in terms of quality and experience. But if you’re talking about sales numbers‚ if you’re talking about the biggest number in the terms of sales and if you’re talking unbiased figures‚ then the best-selling console of all time is the Sony PlayStation 2. Period. Nada. ’Nuff said. The Sony PlayStation 2 is a sixth generation console made

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    SONY   PLAYSTATION  TABLE OF CONTENT  SECTION I – INDUSTRY SUMMARY: AN ANALYSIS OF THE INDUSTRY MARKET SITUATION ENVIRONMENTAL SCANNING: PESTEL MICRO-ENVIRONMENT FIVE FORCE MODEL ANALYSIS EFE MATRIX SECTION II – COMPANY PERSPECTIVE: AN ANALYSIS OF COMPANY/BRAND COMPANY BACKGROUND PRODUCT BACKGROUND STRENGTHS AND WEAKNESSES SPACE ANALYSIS 6 FUNCTIONAL ANALYSIS IFE MATRIX SECTION III – COMPETITIVE ANALYSIS 20 21 23 24 25 26 10 11 12 13 15 18 1 3 5 6 8 COMPETITORS IN THE MARKET STRATEGIC GROUP

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    Media and Entertainment

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    Entertainment and Media Topic: Content Creation and Entertainment Quotient in the current Media Scenario The importance and popularity of media is ever growing. Media has become indispensible in everyday life‚ be it personal life or business‚ trade or work. Conventional media like cinema‚ television‚ radio and print are modifying themselves to play their roles effectively in the current market. Technological innovations and discovery of new media like cable television‚ Direct

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    Shakeup at Sony‚": Sony replaces Nobuyuki Idei‚ its departing CEO with Sir Howard Stringer in 22 June 2005. The public previously had the impression that either Kunitake Ando (Idei ’s previous nomination) or Ken Kutaragi (Mr. Norio Ohga ’s favourite) would take over this position. Though Norio Ohga has given his title in 1999 to Nobuyuki Idei‚ he stills hold the title of Chairman and interferes with daily operation and influenced directors ’ board decision. Ohga was first jealous of Idei ’s success

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    I. Company Description Sony Corporation is a multinational corporation and it is one of the world ’s largest media conglomerates founded in Tokyo‚ Japan. One of its divisions Sony Electronics is one of the leading manufacturers of electronics‚ video‚ communications‚ and information technology products for both the consumer and professional markets. Sony Corporation is the parent company of the Sony Group and is operating in business through its six operating segments: including Electronics‚ Games

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    Cumberland Entertainment

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    Cumberland Entertainment Summary of the case: Cumberland Entertainment is a Canadian-based company that had done very well for itself by finding and exploiting a niche market in North American music distribution. But major US clients had started producing their own titles‚ and were now direct competitors. What was worse‚ distributors had also started focusing on lower-end products from other suppliers and Cumberland’s modus operandi became unsustainable. CEO Tom Smith felt the only sensible course

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    computer

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    The computer was born not for entertainment or email but out of a need to solve a serious number-crunching crisis. By 1880 the U.S. population had grown so large that it took more than seven years to tabulate the U.S. Census results. The government sought a faster way to get the job done‚ giving rise to punch-card based computers that took up entire rooms. Today‚ we carry more computing power on our smartphones than was available in these early models. The following brief history of computing is

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