Realigning Service Operations Strategy at DHL Express Tim Coltman University of Wollongong – Centre for Business Service Science‚ Wollongong‚ New South Wales 2522‚ Australia tcoltman@uow.edu.au John Gattorna Macquarie University – Macquarie Graduate School of Management 2000‚ New South Wales‚ Australia‚ john@johngattorna.com Stuart Whiting DHL - Express Global Head Office‚ Bonn‚ Germany‚ Stuart.Whiting@dhl.com This paper describes the approach that DHL used to respond to aggressive revenue
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industry and apply Porter’s Five Force model to SONY. Sony is a big media conglomerate with businesses in the gaming‚ music‚ movies/entertainment and electronics industries. It has a strong brand image‚ a wide product range and had over $75 billion in sales in 2010. For the purposes of doing this analysis‚ we will concentrate on Sony’s performance in the video game industry‚ understand its current position with respect to its competitors and recommend a strategy that it should adopt in the near future.
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Marketing Proposal and Strategy for New Xiaomi Product “MiSpectacles” Co-authored by Kyaw Soe Hein 12 Feb 2015 ABSTRACT This document provides a marketing report on Xiaomi Inc‚ a multinational corporation based in Beijing‚ China. Xiaomi is a privately owned Chinese electronics company founded by Lei Jun and several partners in 2010‚ and which has now grown to be the world’s third largest smartphone distributor. The report begins with an introduction Xiaomi and briefly highlights the company’s
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Sony Corporation is an electronic company manufacturing major products such as televisions‚ digital imaging‚ audio/video‚ semiconductors‚ electronic components‚ smart phones and medical related equipment. Additionally‚ Sony offers other products such as financial services and life insurance (Reuters). At one point‚ Sony was one of the leading electronic companies. Today‚ Forbes marked Sony as the 79th company on the “The World’s Most Valuable Brands” (“Forbes”‚ 2015) However‚ it has been challenging
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SONY PLAYSTATION TABLE OF CONTENT SECTION I – INDUSTRY SUMMARY: AN ANALYSIS OF THE INDUSTRY MARKET SITUATION ENVIRONMENTAL SCANNING: PESTEL MICRO-ENVIRONMENT FIVE FORCE MODEL ANALYSIS EFE MATRIX SECTION II – COMPANY PERSPECTIVE: AN ANALYSIS OF COMPANY/BRAND COMPANY BACKGROUND PRODUCT BACKGROUND STRENGTHS AND WEAKNESSES SPACE ANALYSIS 6 FUNCTIONAL ANALYSIS IFE MATRIX SECTION III – COMPETITIVE ANALYSIS 20 21 23 24 25 26 10 11 12 13 15 18 1 3 5 6 8 COMPETITORS IN THE MARKET STRATEGIC GROUP
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Sony MiniDisc: Failed Innovation? A case study of the conception‚ production and distribution of the MiniDisc David Reid Technological change and advancement is driven by invention and innovation‚ and it is important to discern between these two very different terms. ‘The former refers to new concepts or products that derive from individual’s ideas or from scientific research. The latter‚ on the other hand‚ represents the commercialization of the invention itself’ (Scocco‚ 2006). There are
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of structure is Sony? Pg. 226-246 Simple; informal‚ direct supervision‚ strategies determined at top Machine Bureaucracy; mechanistic and rigid Organic; Flexible and limited hierarchy Divisional; self contained profit centers‚ different product lines. Different structure within divisions Maybe worth looking at Tom Peters 20 structure related suggestions‚ 1997‚ The Circle of Innovation… ? Different Structures to support New Product/Service developments pg
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Name: Sama A. Sabbah Sony Playstation 3: Game Over? Step 1: Situation Audit (SWOT Analysis) Strength 1. 2. 3. 4. 5. 6. Sony with PS was the market leader for the last two generation of video games PS3‚ the most technologically advanced video game of the seventh generation. Well organized campaign across multiple forms of media. PS3 has cell chip and Blue ray disc player. Great Graphics and audio capabilities High Quality Blue Ray function Weaknesses: 1. 2. 3. 4. 5. 6.
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The Product OBJECTIVES: * Definition of Product * Product Concept * What is Branding Packaging and Labeling What is Product? A product is anything offered for sale by a firm to buyers to satisfy their wants and needs. Products may take any of the following forms: * A physical object like a toy or a kilo of pork * A service like a Ferris wheel ride or a dental check-up * A place like London or Boracay * An organization like the Knights of Columbus or the Philippine
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FEATURE ARTICLE Do You Need a New Product-Development Strategy? Aligning Process With Context There is no one-size-fits-all product-development process; designing new products for different business contexts requires different new-product development processes. Alan MacCormack‚ William Crandall‚ Paul Henderson‚ and Peter Toft OVERVIEW: Many firms rely on a single new-product development process for all projects. But designing new products for different business contexts requires that a firm
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