AIEN Institute In Sight Art Club Shanghai Ocean University 999 Hucheng Huan Road Lingang New Town Shanghai 201306 March 7‚ 2013/3/7 Clarke Hopper Personnel Manager of Public Relationship department Sony Corporation Japan’s Sony Company Ltd Lujiazui Road 166 Shanghai Pudong New Area 200127 Dear Mr. Hopper: We are a local art club planning to initiate a weeklong art exhibition of local artists. The project is called In Sight Art that will be based in the library at SOU campus. Decoration
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From 2003 to 2008‚ Sony and Toshiba waged a high-stakes war for control over the next generation video format. Sony’s Blu-Ray technology was backed by a consortium that included Philips‚ Matsushita‚ Hitachi‚ and others. Toshiba’s HD-DVD had the backing of the DVD Forum‚ making it the “official” successor to the DVD format. Both companies lined up major movie studios and video game consoles to promote their standards (Sony’s Playstation 3 and Microsoft’s Xbox 360). In January 2008‚ Time Warner’s
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There were two main competitors in this business: Nintendo and Sony. Nintendo (1980s) was a “strong franchise
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Globalization is the process of international integration arising from the interchange of world views‚ products‚ ideas‚ and other aspects of culture.[1][2] Globalization describes the interplay across cultures of macro-social forces. These forces include religion‚ politics‚ and economics. Globalization can erode and universalize the characteristics of a local group.[3] Advances in transportation and telecommunications infrastructure‚ including the rise of the Internet‚ are major factors in globalization
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technology is based on the brand loyalty. They prefer to SONY brand. In addition‚ consumers don’t want to make a decision when the standard were set. Dominant design had less to do with technology. Everything had to do with content. 2) Retailers don’t want extra inventory about these two products. In addition‚ two different format will affect the cost of the product (selling the same quantity‚ will need to balance two different formats). Sony was buying up content (in this case movies) and had enough
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Nintendo has pursued a fundamentally different strategy and business model with the Wii console than that of its competitors‚ the Microsoft Xbox 360 and Sony PlayStation 3. The heart of Nintendo’s strategy was the assumption that consoles do not necessarily require leading-edge power and performance. This is a radical stance since the gaming industry traditionally competed on technological performance‚ graphic quality‚ and game realism: factors valued primarily by die-hard gaming fans. Nintendo shifted
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Playstation2. During that time Sony had maintained its dominance in the videogame sector but Microsoft had already established it’s self in the market. Microsoft had now turned the tables on Sony. Microsoft was launching the next generation Xbox360 a year earlier than Sony’s product who had promised its customers that it would come out with a more technically advanced product compared to Microsoft’s. "Microsoft was betting that its ambitious global launch would help it beat Sony in the market place"(Evolution
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have been in production since the early 1970’s‚ yet they were not very popular until Nintendo released the NES in the mid 1980’s. Among Nintendo stand many other popular video game producers‚ but two names stand taller than any other. Microsoft and Sony have been in a battle with each other more or less to produce the best electronic gaming systems. Starting with the production of the Xbox and the PlayStation 2 these two corporations started a new era gaming which had surpassed any other gaming system
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Parashar (1211340) Nikhil Wasnik (1211398) Shanthosh P (1211381) Saakshi Mahajan (1211378) Backdrop: The current gaming console market in India is around INR 900 crores . The most prominent players in this industry comprise of Sony (PS Series)‚ Nintendo (Wii Series) and Microsoft (XBOX Series). The market share of Xbox in India is 23% by sales‚ compared to PS Series’ share of 40%-45% ‚ which is in contrast to the global statistics where Xbox enjoys a market share of around
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9/17/2014 The History of Computer Storage from 1938 - 2013 | Zetta.net 1.877.469.3882 Enterprise-grade Cloud Backup and Disaster Recovery PRODUCTS IT INITIATIVES RESOURCES Login CUSTOMERS Blog Contact Us PARTNERS Pricing SEARCH ABOUT US The History of Computer Storage Innovation from 1928 to Today Humankind has always tried to find ways to store information. In today s modern age‚ people have become accustomed to technological terminology‚ such as CD-ROM
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