Buying behaviour sony playstation 3 9 AIDA 9 Attention 10 The decision making process 10 Environmental influences 11 The Abell-Model: Sony Playstation 3 12 Marketing segmentation 14 Demographical segmentation 14 Psychological segmentation 15 Recommendation 16 Appendix 17 Executive Summary “To become a leading global provider of networked consumer electronics‚ entertainment and services.” That’s the mission of Sony‚ producer of the Sony Playstation. Sony‚ information and
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Strength Electronics - Sony is a well-recognized and respected brand with consumers‚ and its products cover a wide spectrum of the entertainment and industrial markets Threats Electronics - new entrants are threatening sony’s position due to the industry shift from analog to digital technology. In the analog era‚ complicated functionality of electronics products was made possible through the combination of several complex parts‚ and Sony held a competitive advantage in the design and manufacture
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Areas for Growth Networked Products and Services 3D World Competitive Advantages through Differentiated Technologies Emerging Markets 06 Networked Products and Services 10 3D World Expanding 3D World 12 Competitive Advantages through Differentiated Technologies 15 Emerging Markets 20 Special Feature: 26 Special Feature: TM Sony’s “Exmor R ” Sony in India 34 Financial Highlights Products‚ Services and Content 40 50 64 Board of Directors and Corporate
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Importance of the Eye Toy product for Sony The Eye Toy was a revolutionary product because the underlying technology to interpret incoming video signals was clearly the first in the market. The case indicates that the Eye Toy Play appealed to a broad audience both in terms of demographics as well as gaming experience. Based on the consolidated income statements for Sony Corporation in Exhibit 2 of (Harvard Case 9-505-024 page 13) the game business segment accounted for 61.5% and 60.7%
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Psychographics Social Class Lifestyle Income Range 1. Middle Class adventurous‚ athelic‚ religious $80‚000 2. Middle Class adventurous‚ athelic‚ socialize $70‚000 3. Middle Class Independent‚ Outgoing $80‚000 - $100‚000 4. Middle Class Independent‚ Serious $50‚000 - $100‚000 5. Middle Class Independent‚ Religious‚ Money Consicious $50‚000 - $100‚000 Geography City County 1. Fountain Valley Orange 2. Santa Ana Orange 3. Irvine Orange 4. Newpor
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Company Profile Sony is synonymous with consumer electronics. It’s especially big in TVs and game consoles like PlayStation3. Officially named Sony Kabushiki Kaisha‚ the company designs‚ develops‚ manufactures‚ and sells a host of electronic equipment‚ instruments‚ and devices for consumer‚ professional‚ and industrial markets. Professional products include semiconductors and components. A top global media conglomerate‚ Sony boasts additional assets in the areas of music (Sony Music Entertainment)
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build local production facilities in the foreign markets they served. Second‚ in anticipation of World War II‚ Philips transferred its overseas assets into trusts in Great Britain and the U.S. They moved the bulk of their research staffs to England‚ and their top managers to the United States. With these assets‚ the national organizations (NOs) became selfsufficient during the war‚ skilled at responding to conditions in country-specific markets. In the post-war environment‚ the NOs had a great
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IMPACT OF ETIOS LIVA ON B SEGMENT CAR MARKET OF INDIA Indian b segment car market has many players like maruti suzuki‚ ford‚ honda‚ volkswagen with maruti suzuki as a market leader with almost 52% share in passenger cars and is a complete monopoly in multi purpose vehicles. The Liva is the Etios without a boot. Insides are generously spacious. It’s a genuine five seater. The Liva gets a 1.2 litre petrol engine with 79bhp and 104nm. Its mileage is expected about 18.31kpl. Liva will be available
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Sony Eye Toy 1 G R OUP 2 : DA N I K USW A NTO ( 12 400036 7 1) DENNY J C HANDR A ( 12 40002 611 ) FR A N S I S C US A SI NG G I H ( 12 40003 71 5) S I R EG A R SI DDI K ( 12 400036 3 3 ) VI TA HEL I A DESY ( 12 40002 78 2 ) Table of Content 2 Background Business & Industry Backround Sony Eye Toy Product Analysis Concept Development Marketing Strategy Market Performance Product Development Pipeline Future of EyeToy $62 billion annual sales (2004) • Sony Computer Entertainment
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In the face of substandard EyeToy Groove sales‚ Executive VP Phil Harrison of Sony Computer Entertainment Europe has to make the decision as to whether SCEE should continue to market the EyeToy‚ and if so in what manner and with what resources. Despite the seemingly disappointing sales of EyeToy Groove‚ SCEE should carry on efforts to sell the EyeToy: marketing specifically towards children and families‚ offering hardware bundling options for all titles and collaborating with 3rd party software
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