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    Introduction The video game industry is very broad in scope and continuously growing at a rapid pace (Exhibit 1) with billions of dollars to be made. Although the large potential for growth cushions rivalry amongst the existing competitors in this industry‚ video game companies constantly focus on differentiating their products and seize new opportunities to gain and secure their customers loyalty in order to continue in the business. Most of these new opportunities are created through advancements

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    Bibliography……………………………………………………………………………………………………..27 List of Figures Graph 1.1: Role-Playing Games Bar Graph Graph 1.2: Adventure Games Bar Graph Graph 1.3: Platformer Games Bar Graph Table 1.1: Xbox 360 - Hardware Specification Table 1.2: Xbox 360 - Total Games in Preferred Genres Table 1.3: Wii - Hardware Specification Table 1.4: Wii - Total Games in Preferred Genres Table 1.5: Playstation 3 - Hardware Specificaton Table 1.6: Playstation 3 - Total Games in Preferred Genres Table 1.7: Comparing Costs Table 1.8: Comparing

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    Part A: INDUSTRY INFORMATION 1. Economic Features Market size and Growth Potential (as of 2003): * The video game industry is currently a $31 billion global market. * Market size has tripled in value over the last decade from $10 billion in 1995 to $31 billion as of 2003. * In five years the industry is expected to grow approximately 14.8% ($36‚042/$31‚374)‚ at a rate of approximately 2.96% per year (14.8%/5). * We feel that the industry is entering the early maturity

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    “My Buying Decision Process of SONY XPERIA V” Submitted To DR. HUMAYUN KABIR CHOWDHURY Professor School of Business Studies Southeast University Submitted By Md. Tanvir Hossain ID-2013010004111 Batch: 14th‚ Section: (A) Southeast University Subject: Marketing Management Southeast University Date of Submission: 25 April‚ 2013 Introduction: Buyer decision processes are the decision making processes undertaken by consumers in regard to a potential market transaction before‚ during

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    "Welcome to the World of Sony - Unless the Yen Keeps Rising" - Given instability in the currency markets‚ why do you think it is important for Sony to manufacture more products in the United States and Europe and to also buy more from suppliers in other countries in Asia? It is important for Sony to manufacture more products in the United States and Europe as a way to sell more and improve profit margins. The most straightforward way to manage exchange rate fluctuations and minimize the

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    “IS THE GAME THEORY‚ THE RIGHT GAME?” Yes‚ indeed the game theory is the right game. Business is not about winning and losing nor is it about how well you play the game. The essence of business success lies in making sure you’re playing the right game. The challenge for us is to make sure we’re playing the right game. There are times in our life that we think we are in the right game but suddenly we realize that it is not the game we should play. For example‚ the course that you choose in college

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    the game

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    argument and touch those morally involved around the country‚ “The tender ages of the victims at Sandy Hook made the tragedy feel exceptional‚ and on television and Twitter‚ and at kitchen tables around the country‚ many of us expressed an urgent sense‚ over the past forty-eight hours‚ that something should be done” (Keefe). Patrick’s article was more persuasive in the fact that he provided a more demanding feeling‚

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    Home Video Game Industry From JIAN QU To Dr. Scott Kiker Date 6/23/2013 1. Why the rapid growth of Atari? Why the 1982-85 collapse? How did Nintendo rebuild the industry? What was its strategy? The reason of rapid growth is the Atari’s products are highly differentiation. Atari is the first company enters the market‚ although some companies enter the market later‚ but Atari already build the reputation of highest technology support and the popular games provider to the customers. In the

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    In Game Advertising

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    Yale Wolman 11/28/13 Applications Paper In Game Advertising: The Future of Advertisements Types of In Game Advertisements In game advertisement companies are given a choice as to what kind of advertisements they would like to put out in their video games. There are two types of advertisements to choose from: static and dynamic. Static advertisements are fixed placements at launch that stay after the release indefinitely. These advertisements are best used for brands that are never changing

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    Video Games and Violence

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    Abstract Video games are electronic games‚ used for entertainment‚ that involve human interaction with a user interface to generate visual feedback on a video device. There are variety forms of video games: arcade‚ computer‚ console‚ handheld‚ mobile‚ online and flash games. Video games were created for varied purposes‚ to inform‚ entertain‚ persuade or stimulate. These video games can have varied types of gameplay‚ from puzzle to action to adventure. Action games have been the most popular type

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