"Sony s battle for video game supremacy" Essays and Research Papers

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    Video Game Delivery

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    Final Project Documentation for Video Game Delivery Project Prepared by: Video Game Delivery Project Team Date: 6/21/04 I. Project description The Video Game Delivery Project is a case study our group chose‚ that attempts to establish a website in which customers can pay a monthly membership fee. Included in that fee‚ would be an unlimited ability to rent video games through our website. Also included‚ will be dependable shipping service‚ both to and from the customer. We have done

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    The Effects of Video Games

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    The effects of video games Kathy Michelle Watson University Composition and Communication II February 10‚ 2013 Jacqueline Smith Lance The effects of video games It is time for adults to come out of the closet. When talking about video games most people will picture in their minds an adolescent glued to a screen; while it is true that 92% of American children play video games (Gentile‚ 2011‚75)‚ the average gamer is 35 years old (ESA‚ 2008). Playing games is an investment of time. The majority

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    Video Game Addiction

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    ’ ’they’re not actually harmful to the body‚’ or ’some games improve hand-eye coordination and analytical thinking skills.’ Granted‚ video games often appear harmless‚ but they can be very damaging to children and teens who are lacking in self-control. The dangers of video gaming can be summarized into one word: addiction. Guilty pleasures like video games‚ television‚ and candy are tolerable when done in moderation. The problem with video gaming is that unless controlled or limited by a third

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    Research: Video Games

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    Sample introduction Read the following introductions and select the best one for this report. Introduction A Introduction  The purpose of this project is to introduce our group ’s two conceptual designs. We have included the following sketches for each car: 3 dimensional view‚ elevation‚ plan‚ front‚ rear and interior view. Also‚ we have included a discussion of how the designs meet the criteria given in the project outline. The cars could be suitable for short trips in busy areas. Introduction

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    Cameras in video games

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    Cameras in video games: comparing play in CounterStrike and the Doctor Who Adventures. Eric Laurier (Edinburgh University) & Stuart Reeves (University of Nottingham) Abstract Players of both first- and third- person perspective video games deploy a repertoire of analyses of the courses of actions of others with and through the game’s optics (be they other players or computer-generated actors). Visual activities of ‘looking around’‚ ‘scrutinising’ and ‘inspecting’ and so on‚ are achieved via

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    Violent Video Games

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    Over the past few years‚ video games have become increasingly popular in our culture. During this time video games have experienced leaps in technology‚ such as improved graphics and the ability to play with others either in person or worldwide via internet . As video game popularity has grown and the technology has become more advanced‚ concern has also grown regarding the effects of violent video game play on children. Video games are unique‚ as compared to other games children and adolescents

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    violence on video games

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    1359-1789/99/$–see front matter PII S1359-1789(97)00055-4 VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE Mark Griffiths Nottingham Trent University ABSTRACT. One of the main concerns that has constantly been raised against video games is that most of the games feature aggressive elements. This has led many people to assert that this may have a detrimental effect on individuals who play such games. Despite continuing controversy for over 15 years‚ there has been little

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    Violent Video Games

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    Violent video games can cause major concerns in children s that grow into adults. Children that grow up being allowed to play video games that intertwined an abundance of violence and profanity can cause aggressiveness‚ anger‚ and violence within their personality and daily actions. Younger children that play violent video games other are influenced by the negativity and aggressiveness which they can begin to express in their everyday lives. Parents that allow this don’t often know these facts

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    Violence in Video Games

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    Tanya Sanchez ENG 1201 Professor Aldridge Annotated Bibliography Effects of violent video game playing on youth Ward‚ Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509>. There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence

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    Executive summary Sony is a well respected brand in the electronic industry. With its success entering the gaming market with its PlayStation‚ Sony has earned a position as a market leader. Problems began to occur when Sony launched its seventh generation gaming console. New competitors entered the market‚ such as Microsoft and old rivals such as Nintendo. The release of the Sony PlayStation 3 failed to achieve growth in sales due to the lack of direct and indirect network effects. One of the

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