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    CASE 1 SONY AIBO

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    What is the value proposition? AIBO was not only a lovable toy but also an intelligent functional product that Sony programmed to respond with affection to creatures that ask for people’s nurturance. Sony made it have “brain” and motor skills by artificial intelligence software‚ made it have “emotion” and “personality” which made customers take it as real pet‚ or companion. People give care to it and get reaction as well. This kind of feedback loop is an area where people are really emotionally vulnerable

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    Contents Executive Summary The following report is a marketing plan for Sony Ericson Mobile in Australia for the 2012-2013 financial year. The Sony Ericson brand continues to grow in unpopularity after several years of underperformance. This has occurred due to Sony Ericson trying desperately to hold onto its premium brand image that comes with a high cost and not focusing its resources on finding the right target market that suites its technology and innovation. The marketing

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    Samsung’s Corporate Strategy and Competitive Advantage Samsung Electronics is one of the largest Corporations in the world and is also one of the world’s top three companies in the electronics industry. Samsung has to dominant sectors which include Samsung Heavy Industries and Samsung Engineering and Construction. Samsung is a major leader in innovation when it comes to consumer electronics‚ providing a wide array of ground breaking products that have help shaped our world today. Samsung sets

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    Sony China Market Segmentation Memorandum Date: To: From: Subject: October 27‚ 2014 Richard Lopez Hernan Alvarez Sony Targets Laptop Consumers In China Sony VAIO is the best computer that serves the needs of every customer and is not comparable at all. From the conducted 760 surveys‚ 18 percent are grouped in the segment of entertainment lovers. Then 88 percent of all the entertainment lovers plan to by a laptop within the next 12 months‚ according to Exhibit 8. Therefore‚ there are approximately

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    Sony Porter's Five Forces

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    In this paper‚ we will examine the video game console industry and apply Porter’s Five Force model to SONY. Sony is a big media conglomerate with businesses in the gaming‚ music‚ movies/entertainment and electronics industries. It has a strong brand image‚ a wide product range and had over $75 billion in sales in 2010. For the purposes of doing this analysis‚ we will concentrate on Sony’s performance in the video game industry‚ understand its current position with respect to its competitors and recommend

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    Sony Bravia In the Australian Marketplace “Colour like No Other” Executive Summary Introduction Summary: This report will articulate purchases of the Sony Bravia Television in the Australian marketplace. It will illustrate information to develop an in-depth understanding of the consumers buying habits. The research for this report includes information sourced from the Sony website itself‚ interpreted and applied to the Australian Marketplace. Body Summary: The major findings

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    SWOT ANALYSIS SWOT ANALYSIS OFSONY CORPORATION&L.G COMPANY  STRENGHTS Of SONY CORPORATION  Strong Brand Image  Worldwide Reputation  High Market Share  High Quality Products  High Technology  Pioneer in the Industry as Being Creative and Innovative  Supports R&D Activites  Diversification in Manufacturing Locations Around the World  Ability to Provide High Motivation to Its Employees  Loyal Customers STRENGHTS Of L.G   SWOT ANALYSIS  Market leader in home

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    SWOT Analysis for Sony Ericsson Strengths: Increased market shares Reduced losses: Sony Ericsson has been successful in reducing its company losses in the past year. The company cut its total losses by more than half in the second half of 2002. Sony Ericsson should look to continue to cut costs in order to narrow company losses even further. The success of the joint venture will be viewed by its ability to break even and generate profits. Brand name: Having a strong brand name means

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    Sony Corporation Business in New Asia Prof. Wiboon Meijuan Xu overview of Contents • Brief environmental analysis of the company’s current situation • Brief explanation of the decision(s) facing them • Brief recommendation of what they should do Overview of company • COMPANY: Sony‚ a company founded in 1946 with one of the most famous global brand names. • SONY’S DNA: A distinctive will and drive to generate new value • MAIN BUSINESSES: Sony operates primarily as a consumer electronics firm

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    Sony Ericsson Marketing Plan Content: Sony ericsson Description: Sony Ericsson is a joint venture established in 2001 by the Japanese company Sony Corporation and the Swedish telecommunications company Ericsson to make mobile phones. Both companies have stopped making their own mobile phones. The reason for this merger is to combine Sony’s consumer electronics expertise with Ericsson’s technological leadership (see Ericsson Mobile Platforms) in the communications sector.The company’s global

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