Improving Identifier Informativeness using Part of Speech Information Dave Binkley Matthew Hearn Dawn Lawrie Loyola University Maryland Baltimore MD 21210-2699‚ USA {binkley‚ lawrie}@cs.loyola.edu‚ mthearn@loyola.edu Keywords: source code analysis tools‚ natural language processing‚ program comprehension‚ identifier analysis Abstract Recent software development tools have exploited the mining of natural language information found within software and its supporting documentation. To make the most of
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Introduction The purpose of this report is to analysis the chosen tourism business and product called “SEA WORLD RESORT & WATER PARK-gold coast Australia”. The report will be discussed about the impact of the particular tourism business and the products create. Furthermore with details in what measures and practices does the business have in place to minimize the impacts? Follow by what can be done further in order to reduce the negative impacts and create the positive ones? Description of
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Animation in America Throughout history‚ animation has been a constantly evolving source of cultural and political satire. It continuously touches upon issues of race‚ sexuality‚ politics‚ and the general social structure of American culture. Due to its broad capabilities of expression animation has the ability to create television shows that are both amusing to children and thought provoking for adults. This can even be seen with some of the first animated shorts ever made. During the Great
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Contents Introduction Chatime ( a reknown bubble tea company based in Taiwan) came to Malaysia and have since become one of the most successful bubble tea company in the country. As one of the pioneer bubble tea company‚ they are expanding fast ‚ reaping the benefits of being the first mover in the beverage industry. They have recently partnered with Horlicks and plan to expand their branches all over Malaysia. Dakasi ( a franchise very well known bubble tea brand in China)
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#32 One medium suitcase If I was leaving home‚ and I could only pack what would fit inside a medium suitcase‚ the first thing I would pack would be my cell phone‚ and charger. These are essential because what if something happens to me. How am I supposed to get in touch with people? The next thing I would pack is money and credit cards. These are very important because if I can’t fit clothes I can purchase my own. The next items are tooth brush and brush I cannot have knots and hair everywhere
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rooms‚ one for little kids‚ one for 7-12 year olds and one for the teenagers at the far end. Each one was set up according to what that age group would do. The one with small children had tons of toys and shiny things‚ the next room had a TV with SpongeBob and some other toys like a few Gameboys and action figures. The teen room had 2 couches‚ magazines and a TV. I plopped down on a couch beside to Tori. There was another girl on the couch on the other side of her. On the other couch there were 5 girls
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A RESEARCH PROPOSAL ON MARKETING BRAND MANAGEMENT This proposal is about one particular aspect of marketing‚ “Brand Management”. Marketing is a vast discipline so as a part of writing this proposal; I chose one particular aspect of it‚ which will provide information about several aspects of brands in global scenario. The main objectives of writing this proposal are: 1. Understanding the concept of brand and brand management 2. How brand names get evolved 3. Relationship of brand
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Discussion on Current Development of China Animation‚ Comic and Game (ACG) Industries Lili DENG Director‚ Animation and Game Research Centre Institute for Cultural Industries‚ Peking University Experience of Animation‚ Comic and Game (ACG) Experience of ACG Pleasant Goat and Gray Wolf Government Promotion Public Policy-China ACG Industries Year 2004‚ Suggestions on Further reinforcement and improvement of the Ideological and Ethical Construction of the Minors Year 2005‚ issued
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Task one Effect theories Effects theories were developed and introduced into the media in the 1920s; they are used to look at how media texts or products influence people who consume them‚ they are used more and more particularly in recent years to look at how negative messages for example sexual and violent based content affect different audience groups. There are two main effects theories that are used within the which are known as “Uses and gratifications” and “Hypodermic model”. Uses and Gratifications
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question lately has been whether Mickey Mouse is still a relevant figure in a fast paced‚ high-tech world full of video games and action films. Where exactly does the eighty-three year-old Mickey Mouse fit in with newer icons such as Super Mario and Spongebob Squarepants? Disney hopes to answer this question by rebranding the aging character to once again become an important character in the upcoming decade of the teens. By going back to the essential qualities of humor‚ heart‚ mischief‚ and adventure
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