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    Objective SWOT Analysis Survey Findings Image Projected by the Video Ways to Reach Targeted Customers Nintendo Co.‚ Ltd. •A Japanese company which focuses on consumer electronics and video games industries •The world’s largest video game company by revenue in 2011 •Founded in 1889 but only entered the video game industry in 1974 Mission Statement • “At Nintendo we are proud to be working for the leading company in our industry. We are strongly committed to producing and marketing

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    Stakeholders

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    P2 describe the different stakeholders who influence the purpose of two contrasting businesses In this task I am going to be writing a business report regarding Carlsberg and Capital Foods showing the different types of stakeholders‚ which include within the two organisations. It will show how the stakeholders influence within the two businesses‚ and how they set their own objectives towards the companies. CARLSBERG Customers Customers are the people who buy the products and sell them‚ or use

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    Introduction Nintendo was founded on September 23‚ 1889 by Fusajiro Yamauchi in Japan which started out by selling game cards. In 1974‚ Nintendo ventured into the video gaming industry and since then have been committed to creating innovative video games console and games like the Nintendo Entertainment System‚ Super Nintendo Entertainment System‚ Game boy‚ Nintendo 64‚ Game boy pocket‚ Game Boy Advance‚ Nintendo Game Cube‚ Nintendo DS‚ Nintendo DS lite‚ Wii‚ Nintendo DSi‚ Nintendo DSi XL‚ Nintendo 3DS‚

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    Swot Analysis for Nintendo

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    Company overview Nintendo is a Japanese based corporation founded in 1989. It’s original purpose was producing handmade hanafuda cards. After failed attempts at changing the direction of the company‚ it found success in the interactive entertainment systems and software industry. It changed its name from Nintendo Playing Card Company to Nintendo Company‚ Ltd. in 1963. Since then‚ Nintendo Co. has been creating video games and gaming systems that have become tops in their respective categories. In

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    Marketing Study of Nintendo

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    EXECUTIVE SUMMARY In December 2012‚ Nintendo Co.‚ Ltd introduced Wii U and hoped it can create another gaming sensation as Wii. However‚ not only Wii U is not as successful as Wii‚ the consumer’s confidence level is declining even in Nintendo’s home market – Japan. Wii U faces competitions from both direct (videogames) and indirect (social/online games and other entertainments) competitors. In addition‚ given Nintendo’s image‚ Wii U is perceived as casual game and received poor response from its

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    Stakeholders

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    A stakeholder is any individual or group who can affect or is affected by the actions‚ decisions‚ policies‚ practices‚ or goals of the organisation (Freeman 1984‚ 25). They have the interests in the activities of an organization and can be divided into internal and external stakeholders. In addition‚ there are different levels of stakeholders: primary and secondary. The level of stakeholders depends on the political‚ economic and social environment. Internal stakeholders are those from within the

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    AND CREATIVE TECHNOLOGIES AUCKLAND UNIVERSITY OF TECHNOLOGY TE WANANGA ARONUI O TAMAKI MAKAU RAU School of Engineering Master of Engineering Project Management Name Sahil Bansal ID Number 14832833 Paper Name AIPM Assignment Stakeholders / Law / Risk Number of words (excluding appendices) 3735 Please read and tick the boxes below before handing in your assignment If you are uncertain about any of these matters then please discuss them with your lecturer. Assignments will not

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    Nintendo Case Analysis

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    Nintendo Case Analysis Case Analysis The Nintendo Case Analysis revolves around Nintendo Canada’s President Peter MacDougall anticipating the launch of the Game Boy Color which would become effective on November 23‚ 1998. Essentially‚ the Game Boy Color was viewed as one of the most important launches in the history of Nintendo’s gaming industry since the product was also introduced in North America and Europe respectively. According to the article‚ “Game Boy was arguably the most successful

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    Stakeholders

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    WHO ARE YOUR STAKEHOLDERS? WHAT ARE YOUR RESPONSIBILITIES TOWARDS EACH OF THE STAKEHOLDERS? Groups / individuals that are affected by and/or have an interest in the operations and objectives of the business Most businesses have a variety of stakeholder groups which can be broadly categorised as follows: Stakeholder groups vary both in terms of their interest in the business activities and also their power to influence business decisions. Here is a useful summary: Stakeholder Main Interests

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    Nintendo Market Analysis

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    4C stakeholder’s analysis of Nintendo Wii Market in 2006 Customers: Nintendo Co Ltd (Nintendo) and its new president Satoru Iwata believed potential existence of a consumer market that distanced itself from gaming. They opined that existing games were not only difficult to understand and play‚ but also found the consoles complex to operate. The games were built more on fantasy and targeted towards traditional over 18 year old male[1] population. Nintendo made a conscious attempt to bring

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