OF EDUCATIONAL COMPUTER GAMES: A CASE STUDY IN A MALAYSIAN UNIVERSITY Roslina Ibrahim 1‚Azizah Jaafar2‚ Khalili Khalil3 1 Advanced Informatics School (AIS)‚ Universiti Teknologi Malaysia‚ Jalan Semarak‚ 54100‚ Kuala Lumpur 2 Faculty of Information Science and Technology‚ Universiti Kebangsaan Malaysia‚ Bangi‚ Selangor 3 International Islamic University‚ Gombak‚ Selangor Malaysia 1 lina@ic.utm.my‚ 2aj@ftsm.ukm.my‚ 3khalili@iium.edu.my ABSTRACT Educational computer games (ECG) are regarded as the
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Video Games Ngo Quoc Tien Le Minh Huy Lam Quang Dat Le Phu Trung Nguyen Tran Phuong Duy Doan Tan Sang Ong Xuan Hoa Tran Nguyen Thien Hoang BBus 3.1 8 January 2013 Professor Douglas Foster Abstract The video games industry has been through a total transformation in recent years. We can easily find in the market a wide range of video games‚ such as computer games (PC)‚ console games or even interactive games with various contents. Video games industry had its annual revenue growth rate
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the results‚ you will discover your areas of strength and of weakness. The results will have meaning only if you are honest and respond as accurately as possible. If the statement is true about you‚ circle Y for yes. If the statement is false as it applies to you‚ circle N for no. Be sure to circle Y or N for each statement. Answer carefully so that you get accurate information. 1. I have trouble finishing tests on time Y N 1. 2. I set aside a regular time for studying every day. Y
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Sleep Deprivation and Effects on Academic Performance Emily M. Gonsalves Butte College Abstract This experiment was conducted in order to determine the effects sleep deprivation has on academic performance among college students. I chose 1‚580 students from Chico State along with 1‚387 students from San Diego State aged 17-22 and GPAs ranging from 2.0-4.0. The students were tested on various information during 24 hours of wakefulness in order to determine how lack of sleep effected
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2011 The Negtive Effects of Video Gaming on Children Children don’t have to buy an expensive gaming system to play video games anymore‚ than can simply log onto the internet through their home computer or their handheld devices and they have an array of videogames to choose from. Every time a child pops a role playing videogame into their gaming console or logs onto the internet to play so called interactive video games‚ they enter a virtual world where there are no
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The Impacts of ICT on Academic Performance of Students‚1. Background of the study Information and communication technology (ICT) has become‚ within a very short time‚ one of the basic building blocks of modern society. Many countries now regard mastering the basic skills of ICT as part of the core function of education. The unique role of ICTs in improving the quality of Education is unquestionable. It contributes to the fulfilment of the necessary condition for the delivery of quality education
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Professor Colbert English 128-03 7 April 2010 Violent Video Games and Their Effect on Children Ever since the creation of the first video game‚ they have had a certain effect on the individuals who play them. As video games have become more advanced and elaborate‚ children’s interest is at an all time high. With the degree of violence that has been a part of video games since the early 1990’s‚ parents and activists have claimed that these games are affecting children negatively. This claim only seems
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“THE EFFECT OF STUDY HABITS ON THE ACADEMIC PERFORMANCEOF FRESHMEN STUDENTS IN COLLEGE SCHOOLS OF TACLOBAN CITY‚ SCHOOL YEAR 2013-2014” A research proposal Presented to: Instructor Table of Contents Chapter Page 1 The Problem Introduction. . . . . . . . . . . . .1 Conceptual Framework.. . . . . . . . 3 Schematic Diagram. . . . . . . . . .3 Statement of the Problem . . . . . . . .. 5 Null Hypothesis . . . . . . . . . . . .6 Significance of the Study. . .
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LOVE RELATIONSHIP AS A FACTOR AFFECTING THE ACADEMIC PERFORMANCE AMONG SBSN JUNIORS A Thesis Presented To the Faculty of High School Department of St. Benedict School of Novaliches In Partial Fulfilment of the Requirements of English IV By: John Benedict L. Caliwara 14 November 2012 APPROVAL SHEET The thesis entitled “Love Relationship as a Factor Affecting the Academic Performance of SBSN Juniors” prepared and submitted by John Benedict L. Caliwara in partial
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feel that video games can be the cause of aggressive behavior among people‚ because exposure to games containing violent images has been proven to impact individuals’ mindsets negatively. I agree with Dr. Michael Rich‚ in that he explains this influential power in regard to violent video games when he states: “Players might be quicker to throw a punch during a disagreement or even carry a weapon to school‚ simply because they see so much of that on the screen” (Television and Video Games 1). Dr. Rich’s
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