VIDYAVARDHINI’S COLLEGE OF ENGINEERING AND TECHNOLOGY ELECTRONICS AND TELECOMMUNICATION FINAL YEAR [2004-2005] A REPORT ON BLUETOOTH TECHNOLOGY PREPARED BY JANHAVI KHANOLKAR NAVEEN BITRA YASHESH MANKAD TABLE OF CONTENTS 1. INTRODUCTION 2. HISTORY 3. WHAT IS BLUETOOTH? 4. BLUETOOTH SPECIFICATIONS 5. BLUETOOTH NETWORKS 6. HOW DOES BLUETOOTH WORK? 7. BLUETOOTH PROTOCOL STACK 8. BLUETOOTH SECURITY 9. APPLICATIONS 10. MERITS AND DEMERITS
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The simulation wasn’t as intuitive as I thought at first; it took three tries and 20 steps in order to get the 61% buy in order to complete the simulation. There was one steps taken that gave a 0 or neutral buy‚ basically a waste of money and time. I quickly evaluated that in order to start a change process and achieve the buy in and support‚ activities need to be done in a certain order. I think the simulation does take into account the perceived human emotions surrounding change‚ however‚ it only
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study‚ CT is defined as the judgment nursing student’s use following assessment to purposefully intervene‚ thereby promoting patient health and improving outcomes. In addition‚ the following conceptual definitions will be used: 1. High-Fidelity Simulation (HFS): a computerized manikin allowing individualized programming and responses to physical and pharmacological interventions that closely resembles real life (Tuoriniemi & Schott-Baer‚ 2008). 2. Interactive Case Study (ICS): a paper-and-pencil
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The purpose of this paper is to summarize the International Trade Simulation‚ explain the basic concept of International Trade‚ emphasize the four key points from the reading assignments in the simulation‚ and apply these concepts to my workplace. Simulation Summary In the International Trade simulation‚ you are the Trade Representative of a small country called Rodamia. You are introduced to international trade--the theory of comparative advantage and the impact of tariffs‚ quotas‚ and dumping
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4.3 Develop a simulation model for better performance The next part of this proposes improvement of the bonding workstation using simulation methods. Simulation is a kind of analysis method‚ which involves systems‚ models and applications‚ to mimic the behavior of reals systems‚ using appropriate software on a computer. Simulation models can be used to analyze and measure the effect of changes on the manufacturing processes. Other advantages of simulation are that it can be done with less analytic
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the Corporate Scorecard 2.0 ACC 8110 – Professor Licata Balancing the Corporate Scorecard 2.0 is a discovery-based learning experience in a realistic context. It is an interactive simulation where the user must react to conditions and make decisions throughout the simulation. Overview of the interactive simulation environment: In “Welcome Aboard” Steve Tucker‚ chairman of GigaSoft (Sentra Software’s parent company)‚ introduces himself and discusses the learner’s mission as the new CEO of Sentra
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Our first task was to study the market research and decide our initial strategy. To decide our initial strategy‚ first we analyzed the different types of research data. There were five segments to choose from; Cost cutter‚ Work horse‚ Innovator‚ Mercedes and Traveler. We reviewed the customer needs for each segment and the information regarding how customers intend to use computers. After that we looked at the average price each segment was willing to pay for the ideal brand in different cities
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Hours of Work | Work Operation/Shift Schedule | Shift Premium | Overtime | Rest/Meal Period | Opening Position | 2 Operating Shifts being run by 2 shift groups. (40 hour work week) Morning Shift (60% Workforce) Evening Shift (40% Workforce)Each employee will be working on 8-hour shift. Schedule of Shifts will run on a 5 day a week. Morning Shift -5 days (Monday to Friday) 8 hours fixed‚ with 2 consecutive days off (Saturday & Sunday off)Evening Shift – 5 days (Monday to Friday) 8 hours
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INTRODUCTION This report is based on the business game we played on footwear industry. Whilst the task set for this group business game is strategic in nature and obviously requires the team‚ a variety of strategical knowledge. It is my experience that there are several other areas of expertise equally important. A large amount of time and effort throughout this game has been spent on team-working - organising the team‚ processing and collating the vast amount of information that it created‚
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Mobile Phone Simulation Pennsylvania State University Team C: Supply Chain Management 301 Professor Jang 05 December 2012 Abstract A simulation of two lines of mobile phones‚ that takes us from design to production and then to yearend sales result. It examines how different design‚ forecast and production affects yearend sales result. Then a board room will provide feedbacks on the result of the sales and productions‚ and what we should watch out for in the future. The simulation shows‚ how
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