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    Design Everyday

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    Design of everyday things Summary so far: – many so-called human errors are actually errors in design – human factors became important as human performance limitations reached when handling complex machinery You will soon know these important concepts for designing everyday things – perceived affordances – causality – visible constraints – mapping – transfer effects – idioms & population stereotypes – conceptual models – individual differences Slide deck by Saul Greenberg. Permission is granted

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    Landscape Design

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    contemporary landscape design commonly incorporate traditional approaches with applied technologies and newer finishes. This kind of design is unconsciously found nearly everywhere like in a 1950’s home remodel. Newer finishes of stainless steel appliances in a new classic home is another example. It could be seen as enlivening the old by adding modern materials‚ clearer functions and technologies while maintaining an organic‚ simple and beautiful landscape. Contemporary landscape design today lay more

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    Syllabus Design

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    David Nunan Aspects of Task-Based Syllabus Design Introduction and overview Syllabus design is concerned with the selection‚ sequencing and justification of the content of the curriculum. Traditional approaches to syllabus development were concerned with selecting lists of linguistic features such as grammar‚ pronunciation‚ and vocabulary as well as experiential content such as topics and themes. These sequenced and integrated lists were then presented to the methodologist‚ whose task was to

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    Understanding by Design

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    questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998‚ the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum‚ assessment‚ and instruction. With an improved UbD Template at its core‚ the book explains the rationale of backward design and explores in greater depth the meaning of such key

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    Research Design

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    RESEARCH DESIGN What is research design? A research design is the arrangement of conditions for collection and analysis of data in a manner that aims to combine relevance to the research purpose with economy in procedure. Research design have following parts: * Sampling design * Observational design * Statistical design * Operational design Sampling designs Which deals with the methods of selecting items to be observed for the study. Observational design Which relates

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    Logical Design

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    the database is designed. Database design has two parts. The first part is the logical design and the second part is the physical design. Logical Design The logical design is an abstract model which focus on what the system must do in order to meet the requirements of the organization’s needs. The logical design involves gathering the information about the business process‚ business entities‚ and organizational units (Unknown‚ 2001). The logical design is basically a blueprint that identifies

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    Job Design

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    Job Design & Job Evaluation The purpose of job evaluation is to objectively determine the relative value of jobs within the University through a systematic study and detailed analysis of job duties‚ relationships and requirements. Jobs are evaluated by joint job evaluation committees using a modified Aiken Plan. This gender neutral point factor system is a universal plan which measures certain identifiable factors present in all jobs‚ but to varying degrees. The starting point for this process

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    Graphic Design

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    Graphic design is not just one job‚ it’s more like twenty. There are so many different categories of this occupation. Graphic designers assemble images or motion graphics to create a piece of art. Having a degree is not always considered essential for all graphic design positions. Usually the graphic designer ’s experience and number of years in the business are heavily weighted in this field. A good portfolio proving one’s talent is usually required and built through the career. A portfolio is

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    design brief

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    century design movement pop art. I have based my project on pop art because it will appeal with my 20th century theme; it will also appeal with my target market as pop art has lots of bright colours. My target market is for girls ranging from the age of 5-9 I think this will appeal with my pop art theme because girls aged 5-9 like bright‚ catchy colours‚ they would like product that are nice and will stand out. My product will be a small sample chair with maybe a desk‚ I have chosen to design this as

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    Robust Design

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    Robust Design Some products or services will function as designed only within a narrow range of conditions‚while others will perform as designed over a much broader range of conditions.The latter have robust design.The more robust a product or service‚ the less likely it will fail due to a change in the environment in which it is used or in which it is performed.Hence‚ the more designers can build robustness into the product or service‚the better it should hold up‚resulting in a higher level of

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