along since ‘Louis Lumiere’ gave us the first motion picture camera back in 1895. Stereoscopic Imaging (3-D) Some people believe that the final great filmmaking innovation is the advent of stereoscopic imaging‚ which you may know better as 3-D. Stereoscopy‚ the allusion of a three-dimensional picture‚ has been around since 1838. The first "golden age" of 3-D took place between 1950 and 1960‚ with movies like Albert Hitchcock’s "Dial M for Murder." The technology and screening techniques were too limiting
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Photography had so much more of an influence on the Impressionist movement than just photography in its own right. Photography influenced artists in their paintings‚ in their pastel works‚ in their sculpture and in seeing the world around them in a different way. Modern artists were influenced by the invention of the camera because it gave them a cropped composition and showed the tonal effects of light and dark in much finer detail than they could interpret with the naked eye. This technology made
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SCIENCE PROCESS SKILLS Basic Science Process Skills: 1. Observing - using your senses to gather information about an object or event. It is description of what was actually perceived. This information is considered qualitative data. 2. Measuring - using standard measures or estimations to describe specific dimensions of an object or event. This information is considered quantitative data. 3. Inferring - formulating assumptions or possible explanations based upon observations. 4
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Cineplex Entertainment LP Current Situation Cineplex Entertainment LP With the amalgamation of Famous Players and the former Cineplex in October 2005‚ Cineplex Entertainment Limited Partnership (LP) gained a dominant leadership position (65.1% of box office revenues) as the largest motion picture theatre exhibitor in Canada. The Toronto-based partnership serves approximately 60 million customers under the following five brands: Cineplex Odeon‚ Galaxy‚ Famous Players (including Coliseum
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Photography Photography is the art‚ science and practice of creating durable images by recording light or other electromagnetic radiation‚ either chemically by means of a light-sensitive material such as photographic film‚ or electronically by means of an image sensor.[1] Typically‚ a lens is used to focus the light reflected or emitted from objects into a real image on the light-sensitive surface inside a camera during a timed exposure. The result in an electronic image sensor is an electrical
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Cinematic techniques: Aerial shot: A shot taken from a plane‚ helicopter or a person on top of a building. Not necessarily a moving shot. Backlighting: The main source of light is behind the subject‚ silhouetting it‚ and directed toward the camera. Bridging shot: A shot used to cover a jump in time or place or other discontinuity. Examples are falling calendar pages‚ railroad wheels‚ newspaper headlines‚ and seasonal changes Camera angle: The angle at which the camera is pointed at the subject:
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TABLE OF CONTENTS INTRODUCTION 3 WHAT IS VIRTUAL REALITY? 4 HOW DOES VIRTUAL REALITY WORK? 5 v The Three Levels of VR : 5 THE HISTORY OF VIRTUAL REALITY 7 VIRTUAL REALITY IN THE PRESENT 8 VIRTUAL REALITY IN THE FUTURE 9 THE TECHNOLOGY BEHIND VIRTUAL REALITY 9 v Video Display Devices: 10 v Audio Output Devices: 10 v Tactile Response Devices: 11 v Interactive Input Devices: 11 v Computers and Software: 12 IMMERSIVE & NON IMMERSIVE VR 12 v The Cave: 13 v Head-Mounted Display (HMD):
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Augmented reality From Wikipedia‚ the free encyclopedia Jump to: navigation‚ search WikitudeWorld Browseron the iPhone 3GSuses GPSand a solid state compass SamsungSARI AR SDK markerless tracker used in the AR EdiBeargame (AndroidOS) AR Tower Defensegame on the Nokia N95smartphone (SymbianOS) uses fiduciary markers Augmented reality(AR) is a live‚ direct or indirect‚ view of a physical‚ real-world environment whose elements are augmented(or supplemented) by
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ACADEMIC PAPERS Nostalgic bonding: Exploring the role of nostalgia in the consumption experience Received in revised form. Morris B. Holbrook is the W. T. Dillard Professor of Marketing at the Graduate School of Business at Columbia University‚ New York‚ USA. He graduated from Harvard College (1965) and received his MBA (1967) and PhD (1975) degrees from Columbia University. Since 1975‚ he has taught courses at the Columbia Business School and has conducted research covering a wide variety
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1525 constructed samples of mechanical devices to make true perspective drawings of nature and studio scenes as well as for producing stereoscopic drawings (ASPRS 1980). The German astronomer Johannes Kepler in 1600 gave a precise definition of stereoscopy. Aughtread of England in 1574 developed the first slide rule and soon thereafter John Napier (1550-1617) published tables of logarithms and Blaise Pascal (1623-1662) established the concept of metrology and gave the world a desk calculator. Isaac
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