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    The current issue and full text archive of this journal is available at www.emeraldinsight.com/0048-3486.htm The role of strategic groups in understanding strategic human resource management Judie M. Gannon Oxford School of Hospitality Management‚ Faculty of Business‚ Oxford Brookes University‚ Oxford‚ UK The role of strategic groups 513 Liz Doherty Business School‚ Sheffield Hallam University‚ Sheffield‚ UK‚ and Angela Roper School of Hospitality & Tourism Management‚ University

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    Product lifecycle of the Nintendo Wii Key: 1. INTRODUCTION 2. GROWTH 3. MATURITY 4. DECLINE A production life cycle illustrates the phases that a product goes through during its existence. The graph above shows the growth of the Wii since its introduction in 2006 when it was launched onto the market. The continual upwards sloping line shows no sign of decline as after five years it is still at the top of cutting edge technology. This shows that Nintendo has redefined what was traditionally

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    Strategic Groups * “the group of firms in an industry following the same strategy along the same strategic dimensions” (Porter‚ 1980) * “a set of firms competing within an industry on the basis of similar scope and resource commitments” (Cool & Schendel‚ 1968) Competitive strategy = a choice of which strategic group to compete in = the choice of the easiest group to ‘get into’ Strategic groups are organisations within an industry with similar strategic characteristics‚ following similar

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    SONY   PLAYSTATION  TABLE OF CONTENT  SECTION I – INDUSTRY SUMMARY: AN ANALYSIS OF THE INDUSTRY MARKET SITUATION ENVIRONMENTAL SCANNING: PESTEL MICRO-ENVIRONMENT FIVE FORCE MODEL ANALYSIS EFE MATRIX SECTION II – COMPANY PERSPECTIVE: AN ANALYSIS OF COMPANY/BRAND COMPANY BACKGROUND PRODUCT BACKGROUND STRENGTHS AND WEAKNESSES SPACE ANALYSIS 6 FUNCTIONAL ANALYSIS IFE MATRIX SECTION III – COMPETITIVE ANALYSIS 20 21 23 24 25 26 10 11 12 13 15 18 1 3 5 6 8 COMPETITORS IN THE MARKET STRATEGIC GROUP

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    Sony Case Study

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    rigidities of Sony  In their own success‚ Sony created a problem for themselves – resisting changing‚ and failing to recognize that changes were happening rapidly. All core competencies have the potential to become core rigidities (死板). Core rigidities inhibit Sony’s ability to access and develop new capabilities‚ and it prevents Sony from responding appropriately to changes‚ in particular the rapid changes in technology‚ thus losing their competitiveness.  The culture for Sony appears to be

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    Strengths and Weaknesses of Sony Sony Corporation commonly referred as Sony‚ is a Japanese multi-national company. It’s Headquarters is in Tokyo‚ Japan. The company’s main focus is on electronics‚ games‚ entertainment and financial service sectors. Sony’s history goes as far back as 1946‚ as an electronic shop in a departmental store in Tokyo. It was started by Masaru Ibuka and had a total of eight employees. The next year he was joined by his colleague‚ Akio Morita. They founded a company called

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    Mind Mapping

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    My mind map has been developed from using the theories‚ theorist‚ and concepts that have been discussed in unit one through unit five. I have linked the various groups of theories and theorist around the public administration discipline. The three theory area specified mind maps developed are organizational theory‚ decision-making theory‚ and theory of management. The organizational theory map focuses on the classical and neoclassical organization and the different theorist views and opinions

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    Case Study Sony

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    RESTRUCTURING SONY The electronics and media giant Sony was struggling through the late 1990s and early part of the 21st century. With each disappointment‚ it seemed that Sony’s management launched another restructuring of the company. By 2003‚ commentators were beginning to ask whether restructuring was part of the solution or part of the problem. How should Sony be managing its strategic renewal? Introduction For the first quarter ending 30 June 2003‚ Japan based Sony Corporation (Sony)2 stunned the

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    The perceptual mapping has a history which is unknown by many. Statistician and computer scientist‚ Leland Wilkinson‚ explains the history of perceptual mapping as this; Perceptual mapping involves a variety of techniques for displaying the judgments of a set of objects by a group of subjects. Most of these techniques were developed in the 1970’s by psychometricians‚ but they were soon adopted by

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    Microsoft Vdi

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    Microsoft VDI Technical Proposal CYQUENT Ref: DXB-ATG-12004-SOW 5/20/2012 Prepared for Al Tayer Group Prepared by Lakmal Perera * Contents 1 Introduction 3 2 Section 1 – Solution Overview 4 2.1 Areas within Scope 4 2.2 Areas Out of Scope 4 2.3 Summarized Bill of Materials 5 2.3.1 Server and Software 5 3 CYQUENT Profile 6 3.1 Our Vision 6 3.2

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