St. Mary’s Academy of Carmen Carmen‚ Cagayan de Oro City PAASCU Accredited “Computer Gaming Effects to the Academic Performance among High school students” A Research paper presented to Ms. Malou B. Cagalitan In partial fulfillment of the requirements in English 10 Valerie G. Maurin 10-Charity February 27‚ 2012 Outline I. Introduction A. Significance of the Study B. Objectives of the Study 1. Objective 1 2. Objective 2 3. Objective 3 C. Scope and
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Factors Affecting Students Academic Performance By Pat & Tyler Thesis n Smoking‚ Alcohol‚ time spent sleeping and stress all have a great effect students’ academic performance. Our Survey n Grade & Gender? n How many hours a week do you engage in physical activity? n How many cigarettes do you smoke in a week? n How many alcoholic beverages do you consume in a week? n How many hours of sleep do you get per night? n How do feel when you wake up on a school day? n How often do you feel stressed
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“Effects of computer usage to the academic performance of students” Chapter II REVIEW OF RELATED LITERATURE The scope of Computer effects derives a wide scope of related literature that is worth mentioning. In this regard‚ this literature review concerning the effects of computer usage to the academic performance of students‚ will address the following areas relevant to this study: History of the Computer; Importance of Computers‚ Negative Effects of Gaming; Computer Crime; Computer Use
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as a light towards the right path. Without it‚ a man cannot stand alone by his own because education is a primary weapon to face the challenges in life that may come his way. Many students have their own way acquiring knowledge. The extent of student’s learning in academic may be determined by the grades that a student earns when a period of learning has been done. It is believed that a grade is primary indicator of such learning and serves as the primary basis for determining the learner’s level
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popularity of the social networking sites increased rapidly and it probably due to the reason that college and university students as well as teens used it to get global access. There are positive and negative for college students on their academic performances. Points for Negatives on social networking included in the followings: Reduce learning and research capabilities Students nowadays have started relying more on the information accessible easily on these social networking sites and the web.
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The main purpose of the study was to address the association between computer games and students’ academic achievement. The exceptional growth in numbers of children playing computer games‚ the uneasiness and incomplete understanding foundation when starting the discussion on computer games have stimulated this study to be conducted. From a survey conducted on 236 form one students in one of the Malaysian secondary school‚ 75.8 percent were gamers. Playing computer games seemed to be more stereotypically
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Name:___________________________ Level/Section:______________ Date:_________ SY:______ Study Habits Survey The purpose of this questionnaire is to help you get information about how well you study right now. As you examine the results‚ you will discover your areas of strength and of weakness. The results will have meaning only if you are honest and respond as accurately as possible. If the statement is true about you‚ circle Y for yes. If the statement is false as it applies to you‚ circle
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perceived as a difficult course for students from secondary school to university and also for adult in graduate education. In developed countries‚ it has been determined that goals of science are never fully realized‚ that student success in physics is lower than chemistry and biology‚ that student doesn’t like science lecture and that most have no preference in science‚ particularly physics( Boylon‚1996). It is well known that both and high school and college students find physics difficult‚ and as a
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Bibliography: Basu‚ M.‚ (1998). Child Labour: Causes‚ consequences and cure with remarks on international David‚ U.‚Undyaundye‚ F Dacalus‚ S. ‚ Dasalia‚ G.‚ Mamontuan‚ K.‚(1991). Costs and rewards of child labor in Sasa wharf‚ Davao City. Diel‚ H.C.‚Lopez G.(2003).Labor participation of children among banana growers(Undergraduate dissertation‚ Ateneo de Davao University‚2003). Harber‚ C.
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INTRODUCTION Video games have come a long way since today’s adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers‚ and can accomplish many of the same things. And today’s games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents‚ which is why it’s important for
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