poster: ”Olympic Games 1972 - Basketball” The poster‚ “Olympic Games 1972 - Basketball”‚ was designed by Otl Aicher‚ who was a pioneer of developing the visual identities of the 1972 Munich Olympics. "As a strictly designed grammar‚ the identity system allows free‚ playful application‚" Aicher explained before the Munich Olympics in 1970. "This is comparable to ball games or chess‚ where fixed elements and an agreed set of rules allow playful freedom." Aicher’s system of color for the Games was easily
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Five Philippine Folk/Native Games Promotional Video in Promoting the Five Philippine Folk/Native Games Characteristics of Five Philippine Folk/Native Games 1. Tinikling Game 2. Kasipa sa Mangis 3. Arnis 4. Palo-palo 5. Sungka Characteristics of Five Philippine Folk/Native Games 6. Tinikling Game 7. Kasipa sa Mangis 8. Arnis 9. Palo-palo 10. Sungka Fig. 1 Framework in the Analysis of Five Philippine Folk/Native Games Bibliography A. Books
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What makes someone “crazy”? Is it being outlandish and flamboyant? Does the person have to have a mental disorder? Can it come from a person’s strict adherence to “norms”? In the short story “Game‚” Donald Barthelme considers all of these questions. The story depicts two men‚ an unnamed narrator and Shotwell‚ who are trapped in some type of bunker‚ and they have been there for 133 days due to an “oversight.” After such a long time confined in a single space‚ the men start to act “strangely‚” but
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GAMES THEORY In game theory‚ Nash equilibrium (named after John Forbes Nash‚ who proposed it) is a solution concept of a game involving two or more players‚ in which each player is assumed to know the equilibrium strategies of the other players‚ and no player has anything to gain by changing only his own strategy unilaterally. If each player has chosen a strategy and no player can benefit by changing his or her strategy while the other players keep theirs unchanged‚ then the current set of strategy
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Hunger Game Lit Theory Feb 2nd 2013 The Hunger Game by Suzanne Collins is one of the bestseller on The New York Times for a long time. The period in the story is when the North America was completely collapsed; a country named Panem was established. The country has 12 districts (each 13th District‚ but it has been crossed from the list) and a city called the Capitol. Each county has a duty‚ labor‚ production‚ and transfer everything they do on the Capitol. In my opinion‚ The Hunger Game is a very
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Gamer Addiction is an obsession with video game playing that usually begins in elementary and middle school. By college‚ the individual progresses from simple to elaborate games and the student is game-hooked. An activity becomes an addiction when it is used to change an individual’s mood. It becomes abuse when it interferes with ’one’s work or school‚ or disrupts personal or family relationships‚ and becomes increasingly necessary to feel good’ (Orzack‚ 2005a‚ p. 1). Addiction takes away from
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Olympic Game is the world’s biggest festival of sport and are the leading international sporting event featuring summer and winter sports competitions in which thousands of atheletes will take part in a variety competitions. Pierre De Coubertin‚ founder of modern Olympic Game said that “The important thing is not so much winning as taking part.”This has showed that the spirit of sportsmanship of an athelete who take part in the Olympic Game is important than any prizes or medals of the game. So‚
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V GE4102 Video Game: History‚ Industry‚ Society and Creative Group Project: Instructor: Dick Thung Group members: Wong King Shan 51827746 Kwok Ho Yin 51824559 Chan Kin Wa 51836509 Hui Hon Sum 51823145 Chau Yau Chi 51492837 Choi Hoi Yu 51807840 1. Introduction of the game This is a role-playing game while role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting
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The Hunger Games is a text that illustrates a war torn world where the rich and powerful are in control of the poor. The text identifies our real life fears and hopes through the imaginary dystopian world of Pamen. This is the present day North America. Rabkin states humans understand their world and themselves through narratives. The hope and fears of their narratives become our futuristic hopes and fears. Humans today have fears for the future including; poverty‚ lack of food and water‚ population
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literally no more clean dishes left leaving them no choice but to wash a dish. In creating a game theoretical model to try and better understand the quandary in our kitchen‚ we will use repeated prisoners’ dilemma games‚ collective action analysis‚ and finally‚ a two species evolutionary game. We begin by applying a Repeated Prisoners’ Dilemma I (PDI) model to our situation. The rules for a PDI game are simple; the two players can either cooperate (wash) or defect (not wash). The players can
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