Safaricom Ltd. SWOT Analysis Author’s name Institution Abstract This paper expounds on results from a SWOT analysis of Safaricom Ltd‚ a leading mobile network company in Kenya. This basically describes a research conducted to determine the company’s achievements‚ limitations‚ opportunities and challenges. Brief information on the history‚ management and major undertakings of the company since it was started are among issues outlined in this paper in a bid to enhance better understanding of
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SWOT Analysis A SWOT analysis deals with the identification of the company’s strengths‚ weaknesses‚ opportunities and threats in the planning process. Professor Kenneth Andrews of Harvard Business School defined the SWOT analysis “as a reasonable method of analyzing and reviewing an organization present position. He has also proved how vital it is for an organization to communicate its operation objectives with its strategic activities” (netmba.com). Currently companies have adopted the SWOT analysis
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SWOT Strength: • British brand for Britain i.e. use of local produce promoting and investing in the local economy • among the oldest and largest food produce retailer with a 100 yr long history‚ 4th largest British food retailer • Assets i.e. factories & private manufacturing sites‚ stores 403 nationwide‚ company vehicles‚ capital‚ employees (124‚000) • Celebrity campaign adverts i.e. Richard Hammond‚ use of familiar face to advertise the company in a celebrity obsessive society. • Emphasis
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Game development is the software development process by which a video game is developed. It is used to create games in any platform like personal computer and video game consoles even in mobile. Several game development tools are used to facilitate the game to be develop like Unity 3D‚ 3ds Max‚ and Maya. Developing a game has a lot of things to consider first the kind of game to be develop‚ the flow of the story‚ algorithm to be used‚ the design of the game includes (models‚ UI‚ and animation) lastly
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but some question is it a path to detriment? In Mark Baurerlin’s best-selling book The Dumbest Generation‚ he makes his claim just as it conveys in the title; today’s generation is distinctly the dumbest in all of modern history. It is easy to assume that because technology is at everyone’s fingertips‚ no one has to work for or learn anything; however‚ taking a closer look one can see that the Generation Y has developed differently‚ learns from their peers more effectively than from adults‚ and has
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COMPUTER GAMES An undergraduate research paper presented to the faculty of the College of Engineering and Technology Españo‚ Rhodie L. In partial fulfillment at the requirement In English 2 (Writing in the Disipline) October 19‚ 2012 OUTLINE THESIS STATEMENT: The life of the typical students become computer addicts characterized by spent in gaming‚ not attending in the class‚ and socializing with another computer addicts. INTRODUCTION: A video game is an electronic
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Second Generation Computers (1956-1963) The computers built in the 1950s and 1960s are considered the 2nd generation computers. These computers make use of the transistors invented by Bell Telephone laboratories and they had many of the same components as the modern-day computer. For instance‚ 2nd generation computers typically had a printer‚ some sort of tape or disk storage‚ operating systems‚ stored programs‚ as well as some sort of memory. These computers were also generally more reliable
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SWOT ANALYSIS SWOT analysis of hotel industry in this regard can provide a thorough insight to whether or not the industry is contributing towards the achievement of its goals. For now‚ let’s consider the hotel industry in India‚ which is one of the fastest growing in the world. Strengths The first step to a SWOT analysis of hotel industry in India will be identifying its strengths. There are more than 1000 classified hotels with a room availability of around 97‚000 rooms which can easily cope with
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complex problem. Project selection process starts with the generation of project ideas. In order to select the most promising project‚ the entrepreneur needs to generate a few ideas about the possible project one can6 undertake. The project ideas as a process of identification of a project begins with an analytical survey of the economy (also known as pre-investment surveys). The surveys and studies will give us ideas. Generation Of Ideas• Most of the project ideas involve combining existing
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Strength -Industry leader 2008-Pfizer was the world’s number 1 pharmaceutical company Strong brand name and reputation -Broad pipeline of new drugs and significant amount of cash Financial leverage of Pfizer to expand their business‚ gain more market share -Merger and acquisition Advantages of Merger and acquisition Access to global market Gain economies of scale and access to new technologies. Economies of scale (buying in bulk‚ technology‚ specialization-cost adv) Acquisition of Warner
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