Citation: * “Video Games: A Cause of Violence and Aggression” from SerendipUpdate’s blog. Fri‚ 01/04/2008. <http://serendip.brynmawr.edu/exchange/node/1723> This site provided basic information about social problems merged with video gamers tendencies. It does raise some important issues about the effect of videogames in our society and status that may be useful for my Recommendation Report. It is a commercial site rather than an academic site‚ so it provides some internal opinions
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and not a friend. In this generation of teenagers violent video games such as “Halo” “Mortal Combat” and “Medal of Honor” all of which take gamers to a place where its okay and not only okay but encourged to kill. “Iowa State university reasearchers found that violent video games increased the likely hood of of aggression”(Oskin). These games make it hard for the gamer to distingush between reality and the game. While yes these games do have ratings many of them R‚ an adult has to buy it for their
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to be accrued. The multibillion dollar video gaming industry has banked thus far in catering to male interests‚ while making haphazard attempts at attracting the female audiences. Many view it as a saturation of male interests and a depletion of the out of the box mentality. We shall probe into a more meaningful understanding of the perceptions of a sorely neglected audience and highlight the encouraging signs well underway to bellow new life into the Video
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Inventions nowadays involves technologies and one of those is video games. Video games is a popular hobby today‚ be it a teenager or an elementary student‚ everyone gets addicted to it. There are a lot of people who says that playing video games have negative effects and these children most of the time argue with their parents on the time they spend on video games. So‚ this paper aims to discuss the pros and cons of the said issue. Some examples of the positive effects is it can improve your
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other interests‚ like after school sports‚ which I failed miserably at and found no joy in. I was an intelligent and introverted student‚ preferring more humble evening activities like reading and playing video games. My brother was a talented strategist and had taken quickly to complex video games of war and conquering. My interests were less tactical and more creatively motivated‚ looking after my digital ranch full of digital horses‚ and painting colorful pictures in KidPix. Initially‚ it was my
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Introduction The video-gaming industry is a multi-billion dollar industry‚ top selling games producing millions of dollars in their first few days of release. But the industry’s biggest sellers are violent video games (LeClaire‚ 2006). These days‚ people are desensitized towards violence that they practically walk past violent events in the street or helpless‚ injured people without thinking twice or casting a second glance (cyh.com‚ 2010). Are video games the cause for increased violent behaviour
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Effects of Violent Video Games on Children The use of video games has become tremendously popular among children and adolescents in the past decade. In fact‚ “Sixty-eight percent of U.S. households play computer or video games.” (David Jenkins‚ 2009) This statistic reveals how important it is to understand the effects that these games can have on individuals and more specifically‚ children. Over the years‚ numerous studies have been conducted investigating whether video games have positive or
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Violence There’s too much of it‚ but where does teen violence come from? Some studies say movies‚ other say TV shows‚ but most of them say video-games. When a dad or a mom sees the news and they says that the killer played violent video-games‚ they just take of shooting games for a week and then they forget about it. If parents are just going to do that what is the difference? "There’s an association‚ but it’s not a very robust one." says Katherine Newman author of books about the
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Video games are one of the greatest inventions to ever be created. I say this because they have been played and enjoyed for generations. Another reason I say video games are great is because I love them I use them almost every day‚ and they give me joy if I’m having a bad day or if I just want to have fun they are very helpful for that. Video games have helped lots of people in lots of different ways like if you had something bad going on in your life‚ video games can help you escape all of that
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average age of the audience is between 28 and 35 years of age with ages ranging from 18 to 35. The audience consists of 2 females and 1 male. Central Idea: Video game violence and children. Specific Purpose: To inform my audience about videogame violence and children and to persuade parents to become more knowledgeable about game violence. Introduction: I. Attention-getter A. As parents we protect our children from watching all types of media from T.V‚ DVDs‚ and the internet.
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