and Accounting. The mercurial growth in the communications has been fascinating me right from my pre university days. I always found it very interesting to untangle the complex web of communications‚ fiber optics. A career in communication is something that‚ I have always dreamt of. As it absolutely necessary for everyone to be acquainted with computers‚ I have earned the knowledge of ‘C’ and ‘C++’. My field of interest lies in communication‚ fiber optics. Though right now I am applying for
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Research Paper on Computer Games Addiction The Problems Of the Younger Generation Addicted to Computer Games No one can deny the overwhelming influence of media on the present day society. It is surrounding people wherever they are‚ as media is the books and newspapers that people read‚ TV shows and movies they are watching‚ radio they are listening. There is almost no escape from it. Media forms people?s opinions and experiences they rely on in their lives. Even though the influence of media
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BYTE 1 Teaching Guide Contents Introduction to the series For the instructor Introduction to the Teaching Guides Features of the Teaching Guides A practical approach Issues involved in using computers Ideas on class management Some ideas for practical application Unit 1: The evolution of computers Teaching objectives Learning outcomes Introduction for the teacher Sample lesson plan for a 40-minute period Suggested answers to end-of-unit questions Additional information for the teacher Activity
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information in a faster‚ more convenient way by storing file of the student enrollees in a computer system that will lessen the effort of faculty staff in storing files of each student every now and then. An enrollment system also serves as information especially for the irregular students‚ freshmen‚ transferee‚ and professor in able to get access in course‚ subject‚ professor‚ and student enrollees‚ but is designed for use by staff and other authorized user in the college office to enable them to easily
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Task 1: Identification of the peripherals of a computer. To prepare a report containing the block diagram of the CPU along with the configuration of each Peripheral and its functions. AIM: To identify the peripherals of a computer. 1. The Mother Board [pic] 2. CPU (Processor) [pic] 3. SMPS (Switched mode Power Supply) [pic] 4. Cabinet [pic] 5. CPU heat Sink and fan [pic] 6. RAM (Random Access Memory) [pic]
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Task-1 Aim: To Identify the peripherals of a computer‚ components in a CPU and its functions. Draw the block diagram of the CPU along with the configuration of each peripheral and submit to your instructor. Description of the Computer Components: "computer" is a collection of devices that function as a unit. The most basic collection includes a Computer CPU‚ a Monitor‚ a Keyboard‚ and a Mouse. The Computer CPU is normally a rectangular box that sits on your desktop (called a "Desktop Case")
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ERHAN BUYUKHAN COMPUTER NETWORKS NETWORK TELEPHONY –VOICE OVER INTERNET PROTOCOL(VoIP) VoIP is a set of technologies that enable voice calls to be carried over the internet (or other networks designed for data)‚ rather than the traditional telephone landline system-the Public Switched Telephone Networks(PSTN). VoIP uses IP protocols‚ originally designed for the internet‚ to break voice calls up into digital ‘packets’. In order for a call to take place the separate packets travel over an IP
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) What is communication? Communication (from Latin commūnicāre‚ meaning "to share" ) is the activity of conveying information through the exchange of ideas‚ feelings‚ intentions‚ attitudes‚ expectations‚ perceptions or commands‚ as by speech‚ gestures‚ writings‚ behavior and possibly by other means such as electromagnetic‚ chemical or physical phenomena. It is the meaningful exchange of information between two or more participants (machines‚ organisms or their parts). Communication requires a
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HISTORY OF THE COMPUTER ARTICLE WRITTEN BY: ADEBOWALE ONIFADE ELECTRICAL ELECTRONIC ENGINEERING DEPARTMENT UNIVERSITY OF IBADAN NIGERIA REGION 8 HISTORY OF THE COMPUTER ABSTRACT This paper takes a keen look at the history of computer technology with a view to encouraging computer or electrical electronic engineering students to embrace and learn the history of their profession and its technologies. Reedy (1984) quoted Aldous Huxley thus: “that men do not learn very much from the
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COMPUTER APPLICATIONS (86) The Aim: 1. To empower students by enabling them to build their own applications. 2. To introduce students to some effective tools to enable them to enhance their knowledge‚ broaden horizons‚ foster creativity‚ improve the quality of work and increase efficiency. 3. To enable students to learn to use the World Wide Web in order to gather knowledge and communicate with students and the academic community all over the world. 4. To enable students to learn to process words
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