The Correlation of the Academic Performance of the Senior Students and the Use of Internet as a Form of Entertainment Chapter I The Problem and Its Scope Background of the Study Now‚ almost three decades on from the internet’s first inception‚ the World Wide Web has become a mandatory entertainment sourcing tool. Having been involved with the internet since its infancy‚ Splash (which is older than Google) had the good fortune to observe the web evolve‚ to the point that there is now a
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PAGE NUMBER INTRODUCTION CONTENT CONCLUSION REFERENCE INTRODUCTION The original of the word "gadget" trace back to the 19th century. According to the Oxford English Dictionary‚ there is not necessarily true evidence for the use of "gadget" as a place holder name for a technical item whose precise name one can’t remember since the 1850s; with Robert Brown’s 1886 book Spunyarn and Spindrift‚ A sailor boy’s log of a
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Impact of Gadget Addictions in Apas National High School SY: 2013 – 2014 ____________________________________________________________ A Research Paper Presented to the Faculty of the High school Department of Apas National High School Apas‚ Cebu City IN PARTIAL FULFILLMENT OF THE REQUIREMENT IN ENGLISH IV TO: MRS. HAIDE M. MAYOL ____________________________________________________________ BY: IV –A GENEROSO‚ EDGARDO S. JR CADUNGOG‚ AILYN
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ISSN 2045-8452 (Print) ww.sachajournals.com THE FACTORS AFFECTING THE STUDENTS’ PERFORMANCE: A CASE STUDY OF ISLAMIA UNIVERSITY OF BAHAWALPUR‚ PAKISTAN Muhammad DANIYAL1; Tahir NAWAZ1; Muhammad ALEEM1; Ali HASSAN2 1 Lecturer‚ Department of Statistics‚ The Islamia University of Bahawalpur‚ Pakistan 2 Department of Media Studies‚ The Islamia University of Bahawalpur‚ Pakistan ABSTRACT The performance of the students in academics is not only influenced by their own characteristics gifted by the nature
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Effects of Video Games to the Academic Performance of Second year High School Students of Miraculous Medal School‚ School Year 2010-2011 The Problem and its Setting Introduction A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. Different platforms can be used to play video games‚ an example is personal computers. Video games typically use other ways of providing interaction and information to the players
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from any other computer (and sometimes talk directly to users at other computers). The Internet gives a child the entire knowledge of the human race at their fingertips. It allows a student to research a subject thoroughly‚ use proper accreditation‚ format and add pictures to their essays and papers. The students can sit and type into their laptops along with the teacher‚ as opposed to having to try and write longhand what information the teacher is writing on the chalkboard‚ or‚ more likely‚ is
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America‚ the teaching competencies of under- certified school teachers were compared to the teaching competencies of regularly certified school teachers. Results indicate that the student’s academic performance of under-certified teachers did not perform significantly well compared with the student’s academic performance of the certified teachers. According to the professional standards of teaching profession in Quezon City‚ the teacher competence was set for the professional guideline‚ consists of nine
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Internet effects on students Since the last 30 years‚ there have been many technological changes and development. During that period‚ computer and internet are among the fastest developed technologies. But in that particular period‚ there have been similar dawns. Films‚ radio‚ records‚ broadcast television‚ audiotape‚ videotape‚ programmed learning machines‚ etc. These changes of technologies have also affected our learning institutions such as school‚ college and universities. In fact the impact
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CELLULAR GADGETS AND BEHAVIOR OF STUDENTS TOWARDS STUDIES A research Presented to The Research Committee of the Department of Information Technology STI-Tagum Tagum City In Partial Fulfillment Of the Requirements for the course Communication Arts 2 GLADYS GRACE CABAHUG STEFFAN DODGE G. LESIGUEZ JZEREL MIRASOL AIKO G. SARADPON JANINE FABE G. VIOVICENTE March 2012 APPROVAL SHEET This thesis entitled ADDICTION OF CELLULAR GADGETS AND BEHAVIOR OF STUDENTS TOWARDS STUDIES
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Anxiety and Student Performance Abstract Test anxiety is a real and measureable problem student’s face regardless of their grade or level of academic achievement. Test anxiety can also adversely affect how students participate in and view the learning process long term. This study was designed to examine the effects of test anxiety on high school students specifically‚ and how the stress associated with the processes or outcomes of standardized testing can negatively impact their performance. There
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