The National Teachers College Quiapo‚ Manila THE EFFECT OF COSPLAYING ON THE STUDY HABIT OF TEENAGE COSPLAYER A Research Paper in Partial Fulfillment In “Child and Adolescence Development” Submitted by: Caliwliw‚ Ivy Gorumba‚ Wilfredo M. Submitted to: Mrs. Arranzamendez March 13‚2013 ACKNOWLEDGEMENT The researchers would like to thank the following individual because of helping in doing this research‚ contribution and support leading to the success realization
Premium Cosplay Adolescence
and adolescents are adopting these unhealthy eating habits. Consequently‚ these adolescents pose a greater risk to all aspects of development‚ including cognitive development. Howard (2010) pointed that eating a good breakfast is one of those generation-tested mantras that have become lost on many these days. Teens opt for an extra 20 minutes of sleep‚ a shower or some facebook time instead of a good breakfast. Gordon (2010) showed studies about links between good nutrition and academic performance
Premium Nutrition Breakfast High school
Pasig Catholic College High School Department S.Y. 2011 - 2012 THE EFFECTS OF SOCIAL NETWORKING TO THE STUDY HABITS OF 4TH YEAR HIGH SCHOOL STUDENTS A Thesis Presented To: Mrs. Ma. Teresa C. Radovan In Partial Fulfillment Of The Requirements In English IV Submitted by: Juan Paulo Concepcion Renz Daniel Tenedero Jeffrey Sanchez John Lemuel Lastimado Jeoffrey Asuncion March 2011 CHAPTER I THE PROBLEM INTRODUCTION As many as you know‚ social networks have been famous since 2001 with
Premium Social network service Facebook Twitter
EFFECTS OF CELL PHONE USE OF BEED FRESHMEN AND JUNIOR STUDENTS OF BISU CLARIN‚ BOHOL A.Y 2013-2014 TO THEIR STUDY HABITS ______________ An Undergraduate Thesis Proposal Presented to Ramil S. Bulilan Faculty of the College of Teacher Education Bohol Island State University Clarin‚ Bohol ______________ In Partial Fulfillment of the Requirements for the Subject Research 1(Introduction to Research) ______________ Glaisa D. Ponte Joper Joy A. Degamo
Premium Mobile phone
In Umberto Eco’s essay “How Not to Use a Cellular Phone” he discusses the different types of categories to which a cell phone user belongs. The categories described are handicapped‚ professional emergencies‚ adulterers‚ nonsense cell phone users‚ and complex business discussions. To express his feelings toward each category‚ he uses different varying rhetorical strategies. At the very beginning of the essay‚ the second and third paragraphs started with 2 very short sentences. The first sentence
Premium Mobile phone Cellular network
“THE EFFECT OF STUDY HABITS OF SELECTED MARINE STUDENT TO THEIR ACADEMIC PERFORMANCE” A Research Paper Presented to the College of Arts Department In Partial Fulfillment of the Requirements for the Course English Presented To Sir. Joel E. Payapa‚ Ed.D Presented By Cercado‚ Joshua Kim T. Daniel‚ John Daniel M. De Guzman‚ John Odilon T. March 15‚ 2013 Chapter 1 THE PROBLEM AND ITS BACKGROUND Introduction The extent of student’s learning in academics may be determined
Premium Education Higher education Learning
What effects do mobile phones have on people’s health? November 2006 ABSTRACT This is a Health Evidence Network (HEN) synthesis report assessing the clinical effects of daily exposure to mobile phones in general populations. It addresses the impact on developing head and brain tumours‚ other morbidity-related outcomes and summarizes the biological effects of RF and microwave radiation. The report shows that the evidence available does not provide a clear pattern to support an association
Premium Mobile phone
setting of the study‚ the respondents‚ the instrument that have been used and the statistical treatment that may help in analyzing the data. Research Design This study uses a descriptive method which focus to investigate on how computer games affect the mind of the students. Research Setting The study was conducted at St.Rita’s College Of Balingasag‚ Misamis Oriental. Respondent’s of the Study The respondent of the study was the 1st year and 2nd year students of the Information
Free Video game Personal computer game Gameplay
our gratitude to our instructor‚ Ms. Jennylyn E. Mejia‚ for her valuable guidance and supervision. We are also grateful to Mr. Efren Gavina who helped us in the statistical analysis of this research. Our thanks go as well to the teacher-education students who had served as our respondents to make this research worthwhile. Likewise‚ to the PSU Faculty and Staff headed by Prof. Simeon C. Cabansag the College Dean‚ Dr. Gemma V. Mamaril De Vera who showed us their willingness and sound advises for the
Premium Educational psychology Learning Anxiety
This Thesis applies as an approach of technological experiment to analyze the performance of students when exposed to computer games‚ or the internet. PC games‚ also known as computer games‚ are video games played on a general- purpose personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a lack of any centralized controlling authority and greater capacity in input‚ processing‚ and output. PC games reached widespread popularity following
Premium Internet Video game Video game console