"The home video game industry atari pong to the nintendo wii" Essays and Research Papers

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    The Video Game Narrative

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    The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved‚ this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest

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    Violence & Video Games

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    2013 Violence & Video Games It’s a tireless task parents have keeping their kids safe. Graphic TV programs‚ sexually explicit magazines and alcohol all must be kept out of reach. Unfortunately‚ parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don’t monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists‚ and

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    Video games in education We have a misguided idea about video games that they are violent and they cause violent behavior in kid. But‚ we also like to ignore that video games can actually be beneficial. We can use video games for rehab purposes‚ for training purposes and most important in our education system. One of the biggest benefit of video games are that they are entertaining. Kids or teenagers‚ who play video games‚ know the difference between fantasy world and the real world and they act

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    Nintendo Strategy

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    Strategic Analysis for Nintendo Co. Ltd. Executive Summary Nintendo Co. Ltd. is a longstanding member of the home entertainment software industry that has embarked on a mission to offer the highest quality products and services while treating their customers with attention‚ consideration and respect. Nintendo’s strategy thus far has been to take advantage of their video game development capabilities; nearly 60% of games sold by Nintendo are self developed. The innovative capabilities derived

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    The Political Implications of Video Games Video Games are one of the largest franchises on earth today‚ while technology progresses‚ so do these games‚ but when did these games become so violent? It all started with the first video game‚ and the foundation of the franchise we know today. Pong‚ the very first commercial video game released in 1972‚ a virtual game in which a player would hit a ball back and forth with either a friend or an AI (artificial intelligence) until the ball was dropped. But

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    Video Game Future

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    http://www.gamesindustry.biz/articles?topics=development Mobile‚ Web and Online Games Market in China Game Industry in China NEW YORK‚ April 9‚ 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue: Mobile‚ Web and Onilne Games Market in China http://www.reportlinker.com/p01158256/Mobile-Web-and-Onilne-Games-Market-in-China.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Toy_and_Game Pearl Research is pleased to present

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    5 “Case Analysis: Video Game Console Industry in 2012” Grantham University BA490 Business Policy and Strategy Case Analysis: Video Game Console Industry in 2012 Page 1 Executive Summary The video game console industry is a very competitive segment. This segment requires a keen eye on product development as well as strategic product marketing and a rather large logistics arm to ensure rapid distribution to targeted areas. Video game industry in the US‚ which is

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    Wii Encore Case

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    Wii Encore Case EXECUTIVE SUMMARY There are many possibly factors that oculd explain why the leader in one generation did not become the leader in the next generation. First of all‚ there were ne and differential technologies in the game industry. In the console game industry‚ “generations” are defined by advancement of the underlying technology. Nearly all technological leaps from one generation to the next were marked by a change of industry leadership. Such as‚ the third generation (1888-1944)

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    Wii Case Study

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    Strategy Individual Assignment: “Nintendo Wii” (09/25/2012) ------------------------------------------------- Matteo Berzoini ID: 1432814 ------------------------------------------------- 1. How attractive is the video game console industry in 2008? 2. As Sony attempts to regain industry leadership from Nintendo‚ what lessons should Kuzuo Hirai learn from the history of the video game industry? How has the structural attractiveness of the industry changed over time? 3. What

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    Regulating Video Games

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    Violent Video Games 1. Introduction 2. It is the responsibility of the parent to regulate their children’s exposure to violent video games. a. Parents are to ensure children understand that games aren’t real b. Violence is taught. 3. The government shouldn’t regulate violent video games a. The government should have no control over what games are released. 4. My personal experience as a single parent a. How much exposure my child gets to video games

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