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    Mobile Video Games CA

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    Mobile Video Games This Course Activity will help you meet these educational goals: Inquiry—You will conduct online research in which you will perform an investigation and communicate your results in written form. 21st Century Skills—You will employ online tools for research and analysis and apply creativity and innovation. Introduction Mobile phones are used for a variety of purposes including playing video games. However‚ creating games for mobile phones presents different challenges than those

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    Video Games 1 Sean Preci 1/17/13 9:25 AM Comment [1]: the words Running Head need to appear in the header Video Game Persuasive Cecilia Ramirez COMM/215 Jan 11‚ 2013 Sean Preci Video Games Video Games Effects 2 In 1972‚ the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when

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    Video Games: Good or Bad

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    there comes the blood. The opponents of video games‚ including anti-violence activists and some parents and educators‚ imagine the former when they hear the phrase “video games”. The latter is pictured by the proponents of video games‚ which include gamers and the addicts. The dawn of these pros and cons can be attributed to the increasing number of gamers‚ which accounts to around 500 million people around the world‚ according to Jane McGonigal‚ a game researcher‚ in her 2010 TED conference. Additionally

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    World Apocalypse In today’s world‚ almost 50 hours a week are spent on video games by children of all ages (Oskin‚ LiveScience). Video gaming is so popular today‚ that im almost completely sure that every kid in America knows what a video game is. Video gaming is a multibillion-dollar industry bringing in more money than movies and DVD’s (aacap.org‚2011). While some games have educational content‚ many of the popular games emphasize negative themes and promote the killing of people or animals‚ the

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    you remember‚ when you were a young child‚ stuff that you would do with your friends together? Or maybe the moment when your parents took you to the nearest park where you could find kids around your age‚ and you played together? You would play many games with them‚ hide and seek‚ -‚ -‚ etc. When you were playing around‚ suddenly one of your friend tripped himself and fell on the ground‚ he cried. His mother came‚ rushing‚ and calmed him down. After he calmed down‚ all of the sudden‚ out of nowhere

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    Video Games And Gender Roles

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    Video Games: Exploring The Influence of Gender Within Society Throughout this paper‚ I will be exploring the spectrums of femininity and masculinity within video games in the American pop culture. Since video games were first marketed‚ a theme has been prevalent till this day: the notion of masculinity (how to be a man) and the sexualization of females (sexist portrayals of women) in video games. This profound issue affects the younger generation within gender socialization‚ gender stereotypes

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    Positive Effects of Violent Video Games Contrary to popular belief‚ violent video game actually has a lot of positive effects. According to studies done about the relationship of violent of video games and violent crime‚ this form of popular media has reduced the amount of violent crime. As stated in the journal written by Benjamin Engelslatter‚ “... video game play is generally associated with reductions in the violent nature of the crimes commited.” (Engelslatter). Also‚ based on information

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    S.W.O.T. Analysis Strengths • Home Depot is the world’s largest home retailer. The fourth largest retailer in the U.S. and the fifth largest retailer in the world. • Home Depot ranks #37 on Forbe’s “ World’s Most Valuable Brands” list. • Offering the largest selection of home products‚ Home Depot can cater to three distinct target audiences‚ do-it-yourselfers‚ do-it-for-me consumers and professional customers. • The company has alliances with many exclusive brands giving them a competitive advantage

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    effect of video games on children”. The amount of information researched on the psychological effect was a lot and thus the topic question for the research was then changed to “the psychological effect of video games on children”. The main reason for researching this topic was the fact that there are a lot of young children in the world who play immensely violent games. Many children and their parents ignore the game rating. Many parents do not understand the adverse effect that those video games would

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    Video Games and Juvenile Delinquency Student Institution Video Games and Juvenile Delinquency Video games are usual tools for the youth‚ especially teenagers‚ in the world today. They spend long hours engaging in this activity mainly when on holidays. As a result‚ there is so much time wasted which would otherwise translate into more productive activities such as reading and helping parents with household chores. However‚ the few who don’t play video games have a lot of idle time

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